XCOM 2
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LW Dragoon
   
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5 Nov, 2016 @ 5:09pm
2 Dec, 2016 @ 3:40pm
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LW Dragoon

In 1 collection by xylthixlm
Shadow Ops Long War individual mods
6 items
Description
This is the Dragoon class from the Shadow Ops Long War overhaul, as a separate class mod. A defensive class, the Dragoon's signature GREMLIN ability Shield Protocol grants allies damage-absorbing energy shields. Build a Paladin to stand in the front lines absorbing damage with Tank and blowing away cover with a cannon Barrage, or create a Ghost to infiltrate stealthily with Lightfoot and cloak allies with Stealth Protocol.

Abilities
Squaddie
Haywire Protocol: You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control.
Intrusion Protocol: Attempt to remotely breach security on a network access point with your GREMLIN.
Shield Protocol: Give a friendly unit an energy shield which will absorb 3/5/7 points of damage. The shield lasts until the end of the mission or until it is destroyed, and also grants poison immunity.

Corporal
Tank: You gain additional Armor points based on your equipped armor.
Scout: Gain one battle scanner use each mission.
Lightfoot: Gain +3 Mobility. You are 20% harder to detect while concealed.

Sergeant
Renewal Protocol: Grants a unit 2 points of HP regeneration every turn, to a maximum of 8/10/12 points. Also stabilizes and revives bleeding out or unconscious units and removes some debuffs.
Advanced Shield Protocol: Shield Protocol no longer costs an action to use.
Stealth Protocol: Give a friendly unit concealment.

Lieutenant
Barrage: Attack all targets in a straight line and damage or destroy cover. Cannon only. Uses 3 ammo. 3 turn cooldown.
Iron Will: Increases Will by 50.
Reverse Engineering: Hacking an enemy unit grants a permanent boost to Hacking score.

Captain
Shields Up: All squad members begin play with an energy shield that will absorb 1/2/3 damage.
Sensor Overlays: All squad members get +10 Crit chance against enemies you can see.
ECM: All squad members are 20% more difficult for enemies to detect while concealed.

Major
Aegis: Shield Protocol also reduces all incoming damage by 33%.
Walk Fire: Take a highly accurate shot with +30 bonus to hit but for half damage and -30 crit. Uses 2 ammo.
Grace: You gain +10 Dodge for each enemy you can see, to a max of +50.

Colonel
Rocketeer: Your heavy weapon gains a bonus use.
Damage Control: After taking damage, gain two armor through the end of the next turn.
Vanish: If you begin your turn with no enemies able to see you, you gain concealment. This effect has a 2 turn cooldown.

Brigadier
Stasis Field: Puts the Dragoon and all nearby units into stasis for one turn. Units in stasis cannot act and are immune to damage. 4 turn cooldown.
Supercharge: All GREMLIN abilities gain an additional charge.
Puppet Protocol: Takes permanent control of an enemy robotic unit. You can only puppet one unit per mission. Using this ability will not break individual concealment if it succeeds.
Popular Discussions View All (1)
0
6 Nov, 2016 @ 10:23pm
Freeback for Dragoon
Rifle Man
38 Comments
Pneulemen 10 Oct, 2017 @ 4:08am 
I'd like to add my voice to updating this stand alone class forward to being WOTC compatibility.
Miss this class.
xylthixlm  [author] 29 Aug, 2017 @ 4:36pm 
I'd like to do an update, but it's going to be a lot of work, and I have other projects that are higher priority. Maybe in a few months, but no promises.
Rakirian 29 Aug, 2017 @ 9:37am 
Any chance for an WotC update for this awesome class mod? ^^
Kazraan 8 Apr, 2017 @ 10:12am 
Question, does Grace stack with Hard Target? (5 dodge per enemy visible, max of 50)
xylthixlm  [author] 16 Feb, 2017 @ 4:38pm 
@Rakirian, the Dragoon ini file.
Rakirian 16 Feb, 2017 @ 3:29pm 
@xylthixlm Ah ok thank you for the quick reply! Just to be certain: is it the ini file in LW2 or the Dragoon ini file that the line needs to be added? I am a rookie when it comes to ini editing xD
xylthixlm  [author] 16 Feb, 2017 @ 3:04pm 
@Rakirian you need to add a line to the ini for any non-LW2 class you're using in LW2 to enable heavy weapons:

+AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavy")
Rakirian 16 Feb, 2017 @ 1:53pm 
I seem to be having a bug with my Dragoons in LW2 when they wear an EXO-suit. Their heavy weapon slot is forced empty and any heavy weapon type/choice is unable to be equipped. Is there a fix for this perhaps? Was really hoping to have a shredder gun on my main Dragoon.
Mokona 2 Feb, 2017 @ 4:58pm 
A request from you as well if you take those. I would love a class that focuses on squad defense similar to this class. I would like to see this unit have the shieldbearers shielding abilty under the captian rank that shields all allies in range for 4 hp shield once per mission and breaks concealment for all it hits. In the brigadier rank it will have the option to double that shield. It should also have in the squaddie rank given the ability throw a high cover grenade once per mission and in the corporal rank able to throw it twice a mission if you are able to program that. Dense smoke abilty would also be nice to have under lieutenant but I dont think consealed smoke should be added or it would make the class to over powered. Well those are just the base abilities I would like to see hard to come up with other things to balance out the choices.
Mokona 2 Feb, 2017 @ 4:44pm 
I might be wrong but ill say what Im thinking from what I see. Take this unit and this unit alone on an evac a vip mission. Take vanish so you are stealthed at start of mission and stealth protocol so vip is stealthed. Mission complete with no resistence. Seems a little over powered to me.