Cities: Skylines

Cities: Skylines

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Eurocorner 1 L1 2x2
   
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1.351 MB
22. nov. 2016 kl. 3:13
1 ændringsbemærkning ( vis )

Abonner for at downloade
Eurocorner 1 L1 2x2

I 1 samling af Feindbold
Central Europe
181 genstande
Beskrivelse
Please leave a vote if you like my assets, it helps a lot :)

-growable (of course)
-custombuilding, model and textures done by myself
-2x2 Level 1 high residential cornerbuilding
-525 triangles (diffusemap, normalmap, colormap, specularmap, illuminationmap 512x256 each)
-31 triangles LOD (diffusemap, normalmap, colormaps, specularmap, illuminationmap 128x64 each)

Part of my future Euro theme: You will be able to grow a city from small 2 story buildings to big 6 story buildings, all within the high residential zone.

I love to model buildings, and it is purely a hobby for me. However, if you really like my buildings/mods and you are feeling generous you can donate me a few dimes using the paypal link below :)

[www.paypal.com]
10 kommentarer
Feindbold  [ophavsmand] 19. feb. 2019 kl. 8:45 
Mh ja dann bleibt denke ich nichts über als varianten mit dem Editor zu machen. Oder halt per mod highreisdential freischalten.
Mundoworld 18. feb. 2019 kl. 19:28 
Ich spiele semi-Vanilla. Am Anfang sind high residentials nicht freigeschaltet und ich moechte ausserdem eine ruhige Vorstadt mit wenig Dichte und Hoehe bauen, die auch spaeter so bleibt.
Feindbold  [ophavsmand] 18. feb. 2019 kl. 12:08 
Nicht das ich wüsste, aber.. warum überhaupt?
Mundoworld 18. feb. 2019 kl. 5:22 
Gibt es eine Moeglichkeit fuer mich die niedrigen L1/2 high residentials in low residentials umzuwandeln? Mir faellt nur einzeln im Asset Editor ein, weiss jemand eine schnellere Loesung?
Ilion 7. apr. 2018 kl. 7:31 
@Feindbild,
This is FYI; I certainly don't expect you to be able to fix this.

I've spent the past week trying to figure out why updates to C:S since Green Cities lock up on my computer. It turns out to be due to some number of assets, out of @300 I haven't yet verified (*)

This asset is the first I identified. Looking at it in Asset Editor (with some of the advanced editor mods), I don't see any difference compared to your other assets that don't cause a problem.

I made a clone of this asset with Assert Editor, which seemed to solve the problem. But, the clones of a few more revealed the problem is still affecting me. The only difference in how I cloned them is that I added a stock prop to the first clone I made.



(*) And I'm giving up, since I'm at the point of having to check each one individually, which takes a good 10 minutes. AND, I refuse to play the game without your excellent Central European Style/assets, so I'm back to playing the pre-GC version.
Feindbold  [ophavsmand] 31. dec. 2017 kl. 0:20 
Building themes mod :)
Rorschaxe 30. dec. 2017 kl. 18:01 
How would I change the game so I only get your modded builds so I can use them instead of vanilla buildings mixed with them.
Juicy Lime 12. sep. 2017 kl. 18:58 
sehr schöne bauten
Feindbold  [ophavsmand] 28. nov. 2016 kl. 8:16 
Props sollten nicht so große texturen haben, besser 256² oder kleiner, das wird die filesize auch deutlich verringern dann, die crp ist immer abhängig von der Auflösung, die eigentliche qualität der texturen ist dabei egal :)
Amonkey5 27. nov. 2016 kl. 20:18 
Hallo,

diese Kollektion ist sehr gut gemacht. Fantastisch!!!
Ach, meine Props haben alle das Problem, dass aus 490KB (fbx, i,c,d und s map (jpgs 1024x1024)) dann 7.5MB (crp datei) gemacht werden via Editor. ??? Nun wäre auch froh mal andere map files zu sehen zum Vergleich. Komplett Anfänger eben. Hoffentlich haben Sie einen Rat für mich.

Gruss