Garry's Mod

Garry's Mod

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[Event Map] Christophsis_TGC (PvP)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
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24.121 MB
2016년 11월 22일 오후 2시 01분
2016년 11월 23일 오후 7시 41분
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[Event Map] Christophsis_TGC (PvP)

An Enemy님의 1 모음집
[Event Maps] Collection
아이템 5개
설명
NOTE: This map is part of a series of "[Event Maps]"

[www.paypal.me]

Purpose:
1. This map shall function as an objective-based map (i.e Team Deathmatch, Capture the Towers, Disable the Ray Shield)
2. This map will function Primarily as a PvP based map (Vehicle vs Vehicle, Air to Ground, Air to Air, Troop transport, etc.)
3. This map may serve large servers (60+ players) with minimal FPS lag.
4. It shall allow players of each combat type and purpose an opportunity to fullfill their roles.

Builders: Ample space to build
Main Attack Force: Large open areas, Close quarter areas
Pilots: Open space to combat enemies and transport troops.
Snipers & Recon: large open areas, long hallways, large rooms, and vantage points
Roleplayers: Immerse yourself in a Sci-Fi themed environment that is as complex as the event host decides.

Recommended Player Count:
- Any, including 60+ Players

Theme:
Sci-Fi Outpost (eg. StarwarsRP or HaloRP)
Sci-Fi Team Deathmatch / Capture the Objective
Crystalline

Map Size:
Large

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Requirements:
- Counter-strike Source

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Notable Features:

- *Supports large servers (60+ players): Optimization, Player spawns, and a large map with a variety of rooms

- Inspired by Planet Christophsis:
- - Inspired by the Star Wars the Clone Wars planet of Christophsis, this map includes two enterable towers across from each other on the main road and a crystal-based envrionment.

- Spawn Area:
- - Spawn inside a structure with multiple exit points to prevent funneling to your death
- - Underground tunnel access and direct access to the upper level of the outpost walls
- - The terminal to open the main gate is on top of the wall

- General Map Layout:
- - Two opposing factions, one with a ray shield and one without, and two enterable towers - one for each side.
- - One side of the map is large and open for easy navigation of vehicles with a few areas for players to be able to hide and ambush
- - The other side of the map is much more narrow and difficult to navigate effectively with larger vehicles, providing cover for troops
- - There are a few alternate routes to reach the opposing faction's base.
- - Snipers will have a huge advantage with such an open area, and open space is great for vehicle use (Air transports, dogfighting, vehicle vs vehicle, etc.)
- - Multiple paths to ambush sniping locations

- Towers:
- - Lobby level includes: A reception area, dining area, break room, bathrooms, elevator
- - Upper level: A high enough level to provide snipers with great protection. Includes breakable windows on either side of the tower for assaulting / defending the outpost it is nearest to.
- - Roof: Just enough space for an experienced LAAT / Air Transport pilot to land or hover over to deploy troops. Provides decent cover for troops on the roof.

- Outposts:
- - AKA the Spawn Area and Opposing Faction Base, each outpost includes: Large open space for troop preparation and deployment, two covered areas, designated spawn structures with tunnel and wall access, 2 accessible stairways up the walls, access terminals to open/close the main gates to the base on the walls, and an immersive skybox making the outpost appear even larger.
- - The "Opposing Faction Base" has a ray shield surrounding it which can be enabled and disabled from the generator terminal located in a covered area.

- Environment:
- - Certain props are editable by high-ranking staff, in-case redesign is necessary
- - Crystal-based


*Note: I have done what I can do while keeping the "Open Area" for pilots and large events still open. Open areas & terrain will always cause FPS drop, as will the amount of props & npcs that players have to register.

**Note 2: This map does NOT include NPC AI nodes to navigate as it was not included with the commision of the map. Therefore, this map is primarily PvP.

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Example Events:

- Attacker & Defender events
- Breaching rooms / hallways
- Conquest / Domination
- Disabling Forcefields
- Friendly fire training
- Grapplehook training
- Hacking Consoles
- Infection Outbreak
- Outpost Development
- Pilot training

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Credits:

Map Created by Maranzo (Me)

Commissioned By:
[TGC] Warden -- for the TGC server

(Map is available for public use when on the Steam Workshop)

Misc. Credits:
- General Credits for pre-made items:
- - Tophattwaffle - Realworldtextures & Realworldtextures2
- - Shotgunguy / XXCoast_KillaXX - Mos Mesric Map Textures
- - Keenana37 - Starwars Textures
- - Cire992 - Mass Effect props
- - Radray / Ahri - Roleplay props

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Author's Note:
- This is my third map release.

- I have a lot of experience building, working with Wiremod, and hosting events / simulations for very large StarwarsRP servers. As such, I understand how hard it can be to find a "good" map to play on that won't lag players and will still be decent.

- For that reason, I will be creating a series of "[Event Maps]" for everyone to enjoy.
댓글 61
Drago 2022년 2월 3일 오전 12시 46분 
Drago 2022년 2월 2일 오전 10시 54분 
Navmesh has been done. Could you update this addon with the new mesh or shall I make a separate steam addon
Drago 2022년 2월 1일 오후 1시 50분 
I wasnt asking for the BSP at all, just merely putting an update to this addon along with the navmesh (to clear any confusion thats all)

but will do
An Enemy  [작성자] 2022년 2월 1일 오후 1시 45분 
@Drago I do not give anyone permission to reupload my maps; however, you are are able to generate nav-meshes & graphs separately from maps and then upload those.
Drago 2022년 2월 1일 오후 1시 26분 
Hello there, I am currently working on a navmesh for this map. If its possible I can have the perms or by separate by the way I can upload the mesh into this bsp once its done
Ver 2021년 9월 21일 오후 1시 07분 
I like the surreal aesthetic of this map
An Enemy  [작성자] 2021년 9월 12일 오후 10시 50분 
Not sure what you mean by card, but if you mean the map the answer is no. It was commissioned and therefore I cannot agree to that. If you want to make your own, it's easy, just time consuming. I recommend watching youtube for tutorials.
Salarza 2021년 9월 12일 오후 9시 51분 
Hello, I found your card and wanted to ask if I can take it over and change it.
I would also include this card in the description as an original card.

Kind regards

Salarza
An Enemy  [작성자] 2020년 4월 29일 오전 4시 56분 
Sent you a private message
Wiskey 2020년 4월 29일 오전 4시 04분 
Hey, Could I have permission to use some of the assets in this map? I'm interested in using the crystals and buildings to create a map that feels consistent with this one, just with more focus on a main corridor with flanking routes through the buildings by quite a few means. Obviously I would give credit to both you and all the texture makers and such, I would add you as Co if you wanted as well.