Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558451142
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2320093393
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132037555
>You have two deagles now
ajdgiofhioghafihafiogja okay then!
When incapacitated, the crosshairs widen as much as when you're incapacitated with dual pistols, instead of a magnum.
And so do the magnum sounds I modded.
I currently have three relevant mods active:
-This one
-Dual Magnums (no scripts) (listed as a required item)
-My own mod that adds the magnum sounds
I'll put all three together as mod for personal use.
I can put the Magnum sounds online if you want.
I was doing single-player, and the bots leave the Witch alone.
I was honestly surprised that it worked.
You can stumble an idle sitting Witch with a headshot from (as you said) a sniper rifle, but also the AK-47 and Magnum.
It might be related to one of the settings you have changed with this mod.
I will try it a second time, for fun.