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>Warning: Warning, Failed to load 'NightSkyTweak': Can't find file 'NightSkyTweak'
I resolved this by removing the 'XComEditor.ini', 'XComEngine.ini', and 'XComGame.ini' from the mods Config folder (leaving only 'XComMaps.ini' and 'XComParcels.ini') and that Warning went away.
I would suggest that these are unnecessary files for the mod to work.
Cheers. I'll give that a go, just weird that that fix is completely different to what the mod's files actually change (IIRC, been a while since I looked)
The correct lines are those with night for each Biome, those:
EnvLighting_UrbanNight
EnvLighting_NatureNight
EnvLighting_NatureNight
EnvLighting_NatureNight_Tundra
EnvLighting_Shanty_NatureNight
Just replace all those with Envlighting_Multiplayer_Night_Shell
Basically you have to replace 5 lines, pretty easy task
Yeah, thanks. I read those exact same words (typos and all) in mazisky's post.
Assuming the answer to my question is "Yes, I changed the MapName values" then the way I'm reading the changes is that one's just replacing one label, "EnvLighting_UrbanNight", with another: "EnvLighting_Multiplayer_Night_SHELL".
Have those changes really made the nights darker or just meant you get night time missions, with vanilla lighting?
-Go on documents\mygames\xcom2\xcomgame\config:
-Open Xcommaps.ini
-Replace all the quotes "EnvLighting_NatureNight" and "EnvLighting_UrbanNight"
with
-EnvLighting_Multiplayer_Night_SHELL
So it's the MapName value we change, then?