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Reinforcements shouldn't be timed... They should be on a round counter. Perhaps even a randomized round counter.... So you. Don't know when they're coming... Just that they are coming...
The logic itself is straight forward enough... its more a matter of how extra complicated the editor makes it.
I'll have to save that for the balancing pass most likely. Or possibly just have a maximum enemy count (which would play into adding difficulty levels in the future)
if Fighting:
__if amountOfTurnLeft <= 0:
____timeOut = true
else:
__if timeLeft <= 0:
____timeOut = true
if timeOut:
__// Spawn the drone
I'll give some thought to the reinforcements. And look at the bright side, you confirmed it worked for me