Quake Live

Quake Live

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Sanctum
   
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7.413 MB
2017 年 1 月 2 日 上午 12:28
2018 年 1 月 26 日 上午 1:26
4 項更新註記 (檢視)

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Sanctum

描述
Sanctum (q3shw27) - converted from Q3A and optimized for Quake Live.

This map was created by Pawel 'ShadoW' Chrapka for Maverick's Quake III mapping
Competition 3 in 2011 (Credits are inside).
Thanks for your work and your permission.

From now on with Duel. (Changes are described inside)
The map setup were not modified for "FFA" and "TDM".

Bot support: yes
Gametypes: FFA, Duel, TDM, CA, VCA, FT, RR, iFFA, iFT, Infected, Quadhog

Type "\map sanctum tdm"
Vote "\callvote map sanctum"

Have fun!


Do you want more of ShadoW's Q3 maps?
Visit www.shadowsdomain.wordpress.com


Update (2017-04-23):
I've added some "ammo_pack's" for players who want's to play with.
~ ammo_pack's added
~ bot issues fixed


Update (2018-01-26):
~ QL "content" modified
~ "ammo_hmg" added for the team modes
~ 3 "small healths" added for Duel
~ 3 "jumppad targets" modified
~ "intermission" spot modified
~ "light targets" deleted
~ new looping music file added
~ little fixes and improvements
~ "QL-changes" readme updated (inside the pk3)
7 則留言
NotueRn 2017 年 1 月 17 日 上午 11:23 
Lulz, didnt notice this was a converted map, but anyways you still need to fix these errors.
Decompiling and recompiling a map creates a clusterfuck of errors that need to be addressed, because like in this scenario its probably a bunch of brushfaces clipping in to each other because of a bad decompile that makes the vis fubared.
Check the map for errors in radiant before you compile, then check it manually for things that need to be fixed.
NotueRn 2017 年 1 月 17 日 上午 11:01 
While i get 250fps stable, you have done some massive mistakes considering that r_showtris shows the whole map in 90% of the areas: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=844560026

Make sure that you dont have any errors during compilation(Mainly thinking about VIS.), do not to use skyboxes, use areaportals on doors, use hint brushes if your vis doesnt split up the areas well enough during compilation.

Props on the design though, looks great overall.. but its insanely bad optimized, which might seem like it doesnt matter much with todays computer.. but you have to consider that this also means that the server will always send information about everything on the map to all the players all the time(Known to cause crashes.).
crobartie 2017 年 1 月 7 日 上午 10:44 
ql do not need strong graphics card, my:hd5870
it is not the issue here, LOL :steamhappy:
AleK 2017 年 1 月 7 日 上午 10:25 
i think your lack of graphics card is your issue here
crobartie 2017 年 1 月 7 日 上午 6:20 
i5@4.3Ghz, 8gb 2133mhz (+144hz monitor)
I am using r_vertexLight "0" (drops from 250fps to 160)
with r_vertexLight "1" small drops, but ppl with weak PCs will have a problem even with stable 125fps :steamsad:
AleK 2017 年 1 月 6 日 下午 5:21 
what kind of pc has frame drops on quake
crobartie 2017 年 1 月 4 日 上午 4:05 
too much FPS drop, but map is nice...