Total War: WARHAMMER

Total War: WARHAMMER

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LORE FRIENDLY REGIONAL RECRUITMENT MOD - PART 2
   
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Tags: mod, Overhaul
File Size
Posted
Updated
386.438 MB
6 Jan, 2017 @ 7:00pm
13 Jun, 2017 @ 6:11pm
8 Change Notes ( view )

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LORE FRIENDLY REGIONAL RECRUITMENT MOD - PART 2

In 1 collection by Gigiauz
Gigiauz's Best Experience Mod List
26 items
Description
PART 2 - Textures (Update 1.3.1 - 14/06/2017)

--------------------------------------WARNING!!---------------------------------------------

- Require PART 1 to works

- REMEMBER TO CHOOSE A LANGUAGE PACK:

---------------------------------------DESCRIPTION---------------------------------------------

This second important part of main mods contains textures and models database for all units (included textures and models for the optional 3th part "RoR pack")
This textures pack is composed by a lot of well made textures (mostly made by myself and others taken - with previous permission - from other modder, credit at the end of description).
Below you can see the list of changes and new entries applied to units:

*A close look to NEW UNITS and NEW MODELS/TEXTURES
I added some new units and changed some textures and model for some vanilla units, take a look below:

° Bretonnia

°new models variants:
- Man at Arms (all, included yeoman): added new models with gorget (very cool) and dukedoms shields patterns
- Paesant Bowmen: added different torso and heads models
- Paesant Mob: added more different torso and head
- Foot Squires: added random models with helmet


° Dwarves

°new texture variants:
- Slayers : (added striped pants variants)
- Droagon Fire Pass Warriors : nomore flaming axes

° Empire Units:

°new units :

- Drakwald Patrols : Gruncaps, Crimson Defiants, Gundermann's Surefires
- Empire Archers
- Knights Orders : Panthers Knights .
- Stir River Patrol: Halberdiers ; Crossbowmen.

°new models/textures variants:
- Blazing Sun Knights: nomore flaming lances models
- Free Company: more texture and models variants
- Empire State Troops: added more shields variants

° Greenskins :

°new units :
- Black Orcs (with shield)
- Night Goblins with Spear (with shield)
- Orcs Spearboyz (with shield)
- Big Uns (with shields)
- Night Goblins with Spear (Fanatics)

°new texture colour pattern:
- Grimgor: black armour texture
- New Crooked Moon tribe: changed uniform blue color to dark one
- Nighgobbo Warboss, Nightgobbo Shaman, Goblin Greatshaman: inverted uniform colour (now fit well with both Crooked Moon tribe and Greenskins).

° Vampire Counts

°new variant/texture:
- Skeleton's, Grave guard's and barded Black Knight's armours now are metal and nomore copperish
- Konigtein Stalkers: added 2 more helm variants


---------------------------------------------Special Thanks and Credits------------------------------------------
to:

- emcdunna for the inspirational support and suggestion
- Aguirre for some textures and basic model (expecially for some Drakwald Patrol chestplate texture)
- Zaskar70 for Morr's Knights
- DrKing for skeleton's and Black Knights armour textures
- Prime Minister Sinister for some texture of his Panther Knights and Carroburg Greatswords (both
slightly modified from original one)
- Duck_bird for the Chaos Divided units.
- StrangeAK47 for Grimgor texture and some units card icons
- Spartan_VI for permission to use and modify some of his icons and his kindness (REMEMBER to SUBSCRIBE and VOTE his mod too)
- StarFauxe for his permission to use his coloured empire provincial units card icons (for my new entries)
- Constantinople for some of his mod RGB colour profiles (Talabecland, Stirland) and some dwarves faction flags.

---------------------------------------REMINDER----------------------------------------

Update by update I'm replacing all units with my jobs.
Most of the units still present are made by myself, others are modified ones (taken, with owners permission, from other mods) and the credits to respective original owners was given.
Popular Discussions View All (1)
2
20 Mar, 2017 @ 11:24am
Suggestions for making RoR/Units more unique
NoSkill
51 Comments
Foehammer 5 Nov, 2019 @ 3:59pm 
This part of your mod causes my game to CTD on loading of battles and campaigns.:steamsad:
Tobir 27 Apr, 2019 @ 2:30am 
this mod player only?
CHEEEN 12 Aug, 2017 @ 11:40am 
so does this work with more province capital slots mods? if no could you add a version where empire capitals get 8 building slots? ai desperetely needs those slots to recruit anything besides state troopers. especially because your mod adds another version of barracks that ai always puts into one of the slots alongside with regular barracks.

also, does this mod modify greatswords appearance?
Lt Apollo 17 Jul, 2017 @ 2:31pm 
Hi Gigiauz I have been working on a custom reiklander reskin of the Empire State Troops and while I aim to use 100% orignal assets your sheilds in paticular are fantastic. With your permission I would love to feature these in my mod. (Giving you full credit for your work of course)

Gigiauz  [author] 6 Jul, 2017 @ 5:47am 
Well Jaime, glad to know that the problem is fixed. About other ror units, I do not consider to add Dark Omen's units. Even if I'm lore fun, Dark Omen's units are too old and they would not add anything new, in addition to the fact that they are no longer talked about in the latest warhammer editions. ;)
Ser Boo Hamster 6 Jul, 2017 @ 2:43am 
Would you concider to work on units from Dark Omen? There is a fine number of units and all with descriptions.
Ser Boo Hamster 5 Jul, 2017 @ 11:52pm 
All right, it conflicted with the RoR Vanilla gain XP mod. Strange that i activatet this, all ROR are at max xp from the start vanillawise o.O
Ser Boo Hamster 5 Jul, 2017 @ 2:02pm 
Hey Gigiauz, the problem with the flame weapon is not with your mod. I don´t know witch other mod causes this to not work, i will tell you when i found out (for the compatiblyrecord).
Greetings
Kurt Helborg 4 Jul, 2017 @ 8:52am 
thanks a lot Gigiauz... i thougt this... because Carroburg couldn't be upgrated to Tier 3... anyway i love your mod!!!
Gigiauz  [author] 4 Jul, 2017 @ 7:59am 
Jaime let me know if is the flame weapons issue is due to my mod or other mod ;)