XCOM 2
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[WotC] RW Better Vests
   
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7 Jan, 2017 @ 7:08am
7 Mar, 2018 @ 7:54am
15 Change Notes ( view )

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[WotC] RW Better Vests

In 1 collection by krumiro
Realistic War... or the "Mine Yours" Collection... ;)
25 items
Description
;My (costlier) Nanoscale Vests don’t add just a pathetic 1HP and my (more protective) Advanced Vests are not absurdly manufactured out of simply a Power Core, yours?

;Donations: paypal.me/krumiro

;CHANGE TO YOUR DESIRED VALUES IN THE .INI FILE
;Personally, 2HP as in XCOM 1 seems appropriate… With just 1HP I never ended up feeling the need to build them...

NanofiberVestAdditionalHealthPoints = 1
ProvingGroundVestsAdditionalHealthPoints = 1
HellweaveAdditionalHealthPoints = 1
;OtherModsVestsAdditionalHealthPoints = 0

;I also find appropriate increasing other vests HP of the same value to keep the gap between them unchanged..


;DIFFICULTY BALANCING
;Such protection increase must be balanced with a Cost Increase in order to preserve the difficulty balance originally intended by Firaxis

MultiplyNanofiberVestCostBy = 1.4999
ProvingGroundVestsAlsoNeedSameAmountOfCorpsesAsNanofiberVests = true
MultiplyHellweaveCostBy = 1.4999
;MultiplyOtherModsVestsCostBy = 1

;1.5 rounds "up" uneven corpses in highest difficulty
;3Corpses x 1.5 --> 5.5 Corpses --> 6Corspes(RoundUp)
;3Corpses x 1.49 --> 5.49Corpses --> 5Corspes(RoundDown)


;CLASS OVERRIDES:
;Not a single one.


;INCOMPATIBYLITY LIST
;Please help me to update this list

DONATIONS
Are you so full of gratitude for this Mini-Mod that you will just explode if you don't offer me a beer?
Need me to add an option you like?
Want to help to keep this mod “surviving” XCom updates?
You’d like me to make it compatible with your favourite Mod?
Seen a bug and want to help me find the time to squash it?
XCom Modding is fun but doesn't pay the rent and free time is limited… Donations are NOT mandatory but if you want to "motivate" me to escalate this mod maintenance (or your suggested idea) higher on my free-time priority list… here is the Paypal link and I'll have a beer (or maybe lunch) in your honour. ;)
https://www.paypal.me/krumiro


DETECT CLASS OVERRIDES CONFLICTS BETWEEN MODS
Simply make a quick Harddrive Search for “+ModClassOverrides=(BaseGameClass=“
The results will show all the XComEngine.ini files of Mods that make Overrides. Check if any of those files have the same Class name after the “=“ and kindly ask the Modders to try to avoid that override or cooperate with each other. When 2 mods override the same class the game gets HORRIBLY VERY SLOW and only 1 of the 2 Mods works (randomly).


BIRTH OF “REALISTIC WAR” COLLECTION
(ALSO KNOWN AS THE “MINE YOURS” COLLECTION ;) )
Long story short: One Megamod that rules them all… “Mutilated” into tiny little self-functioning Mini-mods ;)
Short story long: I always wanted to publish my millionaire Smartphone App super-idea but totally forgot how to program from my first University years. I tried to relearn with Youtube channels and online Tutorials but got bored to death after a week. One day, playing my favorite game ever (and the only one I have the luxury to have time to play) I asked the author of my favourite Mod to please apply a tiny little idea on his Mod for me. No answer… I got struck by the brilliant idea: relearn programming by making your only stress-release game more fun and the way I wished it to be!!! Modding was love at first sight. Not only I didn’t get bored relearning to program from zero, but I actually have became so enthusiast and obsessed by the constant intellectual challenge that it now keeps me literally hypnotised for hours, days, weeks, months… I now have 10 times more fun by reprogramming my only game than playing it! How crazy! Solving programming puzzles turned out to be for me much more fun than solving this strategy-game puzzles themselves! My first XCOM Modification starting from 0 took ages… literally weeks: to interpret the code of other Mods achieving a similar result and to understand what I needed to change (no need of reinventing the wheel, right?), to understand that it wasn’t enough to naively just “paste/edit” text inside someone else’s Mod files but that I also had to “rebuild the solution” with a “solution builder”, to discover Modbuddy, to find a way to run XCOM Development Kit on a Mac, to find a way to shrink it from 60GB to 2GB ‘cause I had only 8GB available (deleting the graphic/sound content), etc… But the gratification and earned experience was way worth it once finished. Then each next Modification, like a university exercise, once solved made me realise that I learned 1 or 2 new important tricks that allowed me to program the next one. An so on, modification after the next I completely changed XCom exactly the way I always wanted it with a SINGLE HUGE MEGAMOD that puts its hands everywhere in the game. Now, I can’t give you the Megamod because it has way too many modifications at once for another single person to have the chance to like them all (and God knows which other Mods it isn’t compatible with). Now I’m simply multitasking between making additional modifications (the hardest ones, now that I have the skill) and simultaneously “mutilating” the Megamod into tiny little self-functioning mods (dozens and dozens of them!!) to share with you guys… but mainly because the mutilation process is an additional superfun and challenging programming exercise (even making these stupid Mod Preview Images. Until yesterday I didn’t know how give a transparent background to pasted images) that pushes my skills every day one step closer to my future millionaire supersuccessful Smartphone App. Wish me luck! ;)
6 Comments
Sandboxhead 16 Jun @ 1:15am 
Just tested. Even changing the vest health to +2 in the .ini, doesn't do anything. It seems like this mod no longer does anything.
"Hard Tack" Tom 9 May, 2020 @ 10:17pm 
This mod no longer has the +1 health bonus to vests or the change to the proving ground recipies. the vest helth is configurable in .ini and is no big deal but the recipies are not :( any hope for an update? hate to ditch this mod after years of use
krumiro  [author] 7 Mar, 2018 @ 7:51am 
Just uploaded an update correcting a Bug which was sometime preventing the Hellweave Health increase from being applied... ;)
krumiro  [author] 23 Jan, 2018 @ 9:24am 
Just uploaded an Update for compatibility with War of the Chosen... ;)
krumiro  [author] 20 Jul, 2017 @ 12:28am 
Just fixed a Bug that was affecting the Cost Multiplier... ;)
La Criatura Espada 1 Jul, 2017 @ 1:36am 
Where/which .ini?