Killing Floor 2

Killing Floor 2

1,824 ratings
Splinter
   
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Maps and Mods: Maps, Survival
Tags: Dynamic, Small
File Size
Posted
Updated
5.906 MB
11 Jan, 2017 @ 7:59pm
10 Dec, 2017 @ 9:49am
3 Change Notes ( view )

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In 1 collection by LiquidArrow
LiquidArrow's Custom Maps
17 items
Description
Map Features:
- Every white tile wall is destructible. The play area will change up as zeds and you tear them down.
- Tight claustrophobic setting
- Instant and relentless spawning, map should be a challenge.

- Simple map made quickly.

NOTE: I plan on adding to this map in the future with more levels. I really wanted to see if the community would like it in the first place and it seems you do! So expect some big things for this in the future!

Video is from HighVelocityRaptor

NOTICE: Do not edit this map without notification or permission.
56 Comments
Val a Valravn 15 Nov, 2024 @ 12:29am 
@LiquidArrow I actually am subscribed to that one as well! Haven't touched it yet bc I've got a massive map list but I'll make sure to give it a look.
LiquidArrow  [author] 14 Nov, 2024 @ 6:15pm 
@val It was made within a couple of days as a proof of concept to try and have an all destructible map. There wasn't much else going for it but I wanted to see how it would play out if I did make a map like this.

The black sun was used because it's in Hans's basement. If I had the time I would update and replace them but my KF2 modding days are long over. But yes, the green fog is basically he only atmospheric thing about the map.

Thanks for the feedback on a 7 year old map! I'm glad people are at least still playing in these things I made on the fly.

Please go checkout **Mist** https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668682791 as I believe that to be my best map I have made personally :squirtyay:
Val a Valravn 14 Nov, 2024 @ 5:49pm 
fun idea, shit execution
basically just a glorified box with breakable walls and its not even that big
the black suns just seem pointless after you realize just how barren the map really is
no ammo, weapon, or armor spawns, and those black suns are literally the only decor on the entire map
and once you hit the edges of the map, the zeds will break down every wall in their way instantly to get to you, which ruins any hope of creating choke points and takes away from the novelty of the destructible walls
O. Sprengmann 9 Jan, 2023 @ 7:42pm 
All the morons whining about "wahhh nazi symbols im offended, hammers and sickles are fine though wahhh" lmao
_Boriska_ 12 Jan, 2022 @ 11:04am 
Unlike other maps of you that I played, this map (atleast on solo) is completely worthless unfortunately.
MrRogersBestNeighbor 27 Jun, 2019 @ 5:56pm 
Love the concept for this map, but I feel like it takes way too much damage to knock down each wall. I only played it solo though, so maybe with a team it's a whole lot easier.
I'll add it to my server and try it out at some point.
The Dread Corsair 19 Jun, 2019 @ 4:47am 
Singlehandedly the best map design, this is awesome. I wish I could find a server with this map in my ping range.
10,000 Gallon Hat 12 Feb, 2019 @ 1:37am 
Ah thanks for the response. I personally wouldn't use it at any rate, because people probably won't make that connection. I'm clearly not alone, as 2 or 3 other people here also brought it up.
LiquidArrow  [author] 11 Feb, 2019 @ 9:49pm 
@10,000 hat That is an asset from TW used on multiple TW maps relating to Hans Volter which is a mad nazi scientist from WW2. This map is also related to Hans Voltor as a test chamber of sorts so thats why I used the black sun symbol that again is used across multiple official maps.

10,000 Gallon Hat 11 Feb, 2019 @ 7:47pm 
What's up with the nazi symbols bro? Don't want it on my server with all that.