XCOM 2
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XCOM2 CO-OP Mods
   
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Description
Liberate our sheeps and destory those infidels
Items (34)
XCOM 2: Tactical Co-Op
We have now moved to ARK: Survival Evolved, and you can check us out at www.tribeofgods.com Status: Final (Unless Firaxis accepts the code changes we submited, see video for details). Two player tactical Co-Op. All the instructions on how to play Co-Op are...
Mod Everything
Created by /dev/null
New WOTC version by Musashi: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127491931 New Legacy Version by Musashi: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=888447725 -----------------------------------------------------------------...
[WotC] Mod Config Menu
Created by guby
This mod (MCM) is a shared settings menu. Some mods require this mod in order for you to use the in-game configuration menus. For full details on using this mod, troubleshooting, or even building your own mods to use this menu, visit: https://github.com/an...
More clothes options (and other stuffs)
Created by plasm@n
This mod adds more clothes options to customize your operatives. You can mix and swap these parts with the vanilla ones (see screenshots for some examples of combinations) They are accessible via the Characters pool and the Armory and are identified by spe...
More hair colors - WOTC Compatible
Created by carmau
This mod allows you to select all the colors from the armor tints palette + some of my own colors UPDATE NOTES: Added 5 new teal / cyan colors INSTALLATION INSTRUCTIONS Hit the subscribe button NOTES: Sometimes the game does not remove config settings prop...
More eye colors
Created by carmau
This mod merges the armor tints with eye colors for over 100 total color options! UPDATE: Removed More skin colors folder from the mod. No clue how or when it ended up in there. INSTALLATION INSTRUCTIONS Subscribe NOTES Sometimes the game does not remove c...
More Nations Mod
Created by Astograph
SUPERSEDED BY MORE NATIONS AND NAMES, which is a merger of this mod and Immersive Names by james.h.tanner. Link to WotC version (vanilla/LW2 version also available): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1124284135 Last updated 20/1/17. Ad...
Perfect Information
Created by tjnome
Description: Displays Hit/Crit/Dodge % for XCOM and Aliens (Configurable) and much more. Works like Long War's Second Wave Option. Updates and changes: Changelog available at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/625737801 Localizati...
[Vanilla] PKM
Created by ∑3245
This mod adds a PKM, a 7.62x54 rimmed general-purpose machinegun, for grenadiers only for now. XCOM 2 needs more heavy weapons! Millenia, the author of Weapons of the New Millenia mod for Fallout New Vegas, granted permission to port his work from Fallout ...
[Vanilla] Remington Model 700 :: CoD 4: Modern Warfare Remastered
Created by ∑3245
This mod adds the Remington Model 700 (R700) sniper rifle, from Call of Duty 4: Modern Warfare Remastered, for snipers and sharpshooters. This is 2 of 3 of the last mods that I will publish for this year (2016). If you have issues with this mod or spotted ...
[Vanilla] RPD :: Call of Duty 4: Modern Warfare Remastered
Created by ∑3245
This mod adds the RPD, from Call of Duty 4: Modern Warfare Remastered, for anyone that can wield heavy weapons. If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good ...
[Vanilla] RPKn
Created by ∑3245
This mod adds the RPKn, the AK47 on steroids and suitable for mounting nightvision optics. It's a 7.62x39mm light machinegun for soldiers and grenadiers. This model did not come from Call of Duty: Black Ops. All I used is the weapon icon and the sounds. Th...
[Vanilla] Sawn-off Remington 870
Created by ∑3245
This mod adds a sawn-off Remington 870, 12-gauge pump-action shotgun, for rangers only for now. This weapon was the second most voted in the Shotgun poll at the time the Pancor was released. Millenia, the author of Weapons of the New Millenia mod for Fallo...
Shepard Voicepack (Mass Effect)
Created by Micadi
Jane and John Shepard Voicepack from Mass Effect Trilogy Current version: 1.0 - pure Conversion of XCOM1 mod Due to popular demand I've decided to release this mod early, basing it only on soundclips used for XCOM1 version of this mod. Don't worry though, ...
Show Enemies on Mission Planning
Created by Quvano
------------------- IMPORTANT: If you have the WotC DLC, use sebkulu's version of the mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183583781 ------------------- This mod shows the enemy types and quantity that have been detected by the Shado...
Storm Trooper Voice Pack -Vanilla-
Created by DTM
This is the second voice pack I have created for XCOM 2 Please leave somefeed back! It is greatly appreciated Please let me know the following: If the audio needs to be turned up Any actions not having an sfx Check out my other voice packs! Clone Trooper: ...
Squad Cohesion
Created by RealityMachina
This mod puts a dash of Fire Emblem into your XCOM, leveraging a "squadmate score" system left in by Firaxis to give small buffs for squads that trust in each other. LATEST UPDATE Allowed Squads button to be manually enabled in LW2 (in XComSquadCohesion.in...
[Vanilla] Dragunov SVD
Created by ∑3245
This mod adds the SVD Dragunov, a semi-automatic 7.62x54R sniper/marksman rifle for sharpshooters, with a standard PSO-1 scope, and a marksman version without a PSO-1 scope (Obtainable through Aim Bonus attachment). This model did not come from Call of Dut...
HK416 and HK417 Variants
Created by Yard1
This mod adds an HK416 IAR (M27 IAR) squad automatic weapon and HK417 designated marksman rifle. Their properties can be customized in the XcomCV_HK416IAR_HK417DMR.ini file - by default, it's exactly the same as the base weapons. Those are new weapons whic...
AK-12A
Created by ∆ Negativz ∆
V1.32 - Fixed the technology issue and improved the upgrade requirements. The Magnetic AK-12A should now be hidden until you unlock Magnetic Weapons and have bought the squad upgrade for the Magnetic Assault Rifle. - Any campaigns started before this updat...
G36 Rifle Pack
Created by Yard1
This mod adds the G36 rifle, MG36 light machine gun and G36K carbine. Their properties can be customized in the XComCV_G36RiflePack.ini file - by default, it's exactly the same as the base weapons. The MG36 is just a G36 with different attachments (just li...
[Vanilla] FN FAL 50.00 (Insurgency Standalone)
Created by ∑3245
This mod adds the FN FAL 50.00, a 7.62x51mm battle rifle designed by Fabrique Nationale de Herstal (FN) for soldiers only from the game Insurgency. This was a weapon that was requested quite a bit, but I couldn't port for reasons. Sure, I could've use the ...
CVWeaponPackv2
Created by DrunKraken
Conventional Weapons Pack v2 Weapons list: - Shotgun 870MCS - Shotgun Winchester - Rifle AK12 - Rifle HK416 - Rifle G36 - Rifle G36K - Rifle M14 - Rifle M16 - Rifle AK47 - Rifle AKS74 - Rifle AS VAL - Rifle XM177 - Rifle M16A4 - Rifle FAL - Rifle Galil - R...
CVWeaponPackv2_ArtAssets
Created by DrunKraken
CVWeaponPack v2 Art Assets...
Strangereal (Ace Combat) Country Pack
Created by Valk
CENTRAL ------------- <<An Avatar's hit and trailing blood. Whose kill is that?>> ------------------------------------------- Adds flags of the Strangereal nations from the Ace Combat games. The good ones, anyway. Additionally, character generation rules h...
[Vanilla] M60E4 :: Call of Duty 4: Modern Warfare Remastered
Created by ∑3245
This mod adds the M60E4, the fourth generation of the M60 family, from Call of Duty 4: Modern Warfare Remastered, for anyone that can wield heavy weapons. If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you ...
[Vanilla] M16A4
Created by ∑3245
This mod adds the Colt M16A4, the fourth generation of the M16 series. It's a 5.56mm assault rifle for soldiers. This model did not come from Call of Duty: Modern Warfare 3. All I used is the weapon icon and the sounds. This model is actually made by a tal...
Music Modding System
Created by robojumper
A Framework mod to allow other music packs to change the music Features Startup music HQ Music Geoscape Music / Doom Timer Geoscape Music Squad Loadout Music, also depending on mission Dropship Travel Cue That 20 seconds sound that plays when your squad le...
Improved AI v1.47
Created by Paradox Song
NOT COMPATIBLE WITH LONG WAR 2. Improved AI changes: (Tl;DR avaliable) -The range at which AI will attempt to engage you in combat has been reworked, -ADVENT act in more of a support/defense role, staying further away and making it harder for you to murder...
[Vanilla] H&K USP/Match
Created by ∑3245
This mod adds the H&K USP pistol for any soldier that can wield it. This game could use some more pistols, plus it was second place in the Pistols Poll. Both Mod Everything and Customizable Secondary Weapons are optional; the former lets you add attachment...
[OBSOLETE?] Targeting Bug Fix
Created by robojumper
EDIT: The bug has been fixed, from what I can tell. However, there are reports of the bug still occurring, so I don't know exactly what's going on. EDIT 2: LWPP just got an update. To all of you reporting issues, please try again. =========================...
Long War SMG Pack
Created by Pavonis Interactive
By Pavonis Interactive http://www.pavonisinteractive.com Adds three new submachine gun-type weapons to the game, one per tech level, for the XCOM side. They offer bonus mobility, concealment and close-range accuracy, at a penalty to damage and long-range a...
[Vanilla] M1911 - Redux Edition
Created by ∑3245
This mod adds the Colt .45 M1911 pistol for any soldier that can wield it. I don't want to let this weapon go to waste since Yard already ported it first, so think of it as a definite edition/upgrade/fix/whatever of his port. Millenia, the author of Weapon...
GLA Voice Pack
Created by dusty
Adds the GLA Terrorist, Rebel, Hijacker, Saboteur, Worker, SCUD, Jarmen Kell, RPG Trooper, and Scorpion voices as options for males. These are about 40-50 lines each as opposed to the 100+ for the default XCOM voices, so repetition will be about as common ...