Portal 2
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Broken World 2
   
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14.788 MB
2012 年 8 月 1 日 上午 12:33
2012 年 8 月 16 日 下午 8:29
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Broken World 2

在 narkfestmojo 的 1 個收藏中
Broken World
2 個項目
描述
Another episode of Broken World, not sure how many I'll make but I couldn't resist reusing my lifts with a little spit and polish. Took a lot longer then expected to produce this and I don't really know why, anyway, have fun.

All comments appreciated and please tell me if you find any bugs, exploits or oversights.

Credits; the entrance/exit sign is not the instance in the hammer library, it's a modified instance of info_sign_sp_clean with a texture produced using “signmake” by Omnicoder
http://forums.thinkingwithportals.com/community-releases/chamber-sign-maker-t2797.html

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Finally able to update
Lot's of modifications to improve playability and remove exploits.
Used pakrat to add in custom textures.
89 則留言
BUG 2023 年 2 月 15 日 上午 7:43 
Awesome test I love it.:steamthumbsup::steamhappy:Thanks.
PhoenixScientist 2022 年 8 月 16 日 下午 6:23 
The ending with the two fizzle fields was a bit tedious but good map
c4shurik 2021 年 11 月 19 日 上午 8:09 
Fun!
Malia 2021 年 4 月 10 日 上午 8:55 
Fun map.
YoB 2019 年 6 月 26 日 下午 2:08 
The amount of holes in which you can fall is tilting. Great puzzle though. Took me quite some thinking !
zeo1337 2019 年 1 月 30 日 下午 1:52 
I didnt solve the turrets the intended way. I clipped the side of the one on the right strait from the laser and it chain reactioned.
jam.lab1 2016 年 9 月 16 日 上午 11:34 
I've tried this game several times and gave up on it. Finally I got it the third time. Geat game.
wildgoosespeeder 2015 年 9 月 19 日 下午 6:06 
That's an interesting way to burn turrets. I really like the theme of seeing Aperture Science being a little more open. Wasn't this theme found in coop? Also listen to the person below me (Poison Dart Frag).
Poison Dart Frag 2015 年 4 月 19 日 上午 9:45 
Aside from the abundance of holes to fall thru if you get distracted, I found the puzzles quite enjoyable.
40ozKilla 2015 年 1 月 20 日 下午 7:01 
Nice little puzzle. But the map was laggy as hell and I have a pretty decent rig. Why does the test need to be in such a huge open area? You can have these same tests in a smaller room. That's my only gripe. Thumbs up.