Torchlight II

Torchlight II

73 ratings
Potion of Insight - Enemy Detectors
   
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24 Feb, 2017 @ 6:38am
12 Jun, 2017 @ 12:31am
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Potion of Insight - Enemy Detectors

Description
Health and Automap Enemy Detector - Version 23

With just a sip, you will be able to see nearby enemies' health shown above their heads.

Select Dynamic Cross Icon themes to see if it is above 80% (green), below 80% (yellow-green), below 60% (yellow), below 40% (orange), or critically below 20% (red).

Or select Classic Heath Bar themes that shows a full 100% health then every 5% decrease of it.

Detected enemies can also be shown on your Automap if it is a common (red dot), a champion (purple dot), or a boss (gold dot). [Can cause FPS drops]

One bottle can be bought in general goods merchant on each town.

One drink is all you need and it will last for a single play through.

Unlimited use!


There is a menu that can toggle these functions, options are yours to choose.

CHOICES ARE SAVED IN YOUR CHARACTER DATA
NO NEED TO RE-TOGGLE WITH EACH GAME LOAD

USING THIS MOD WON'T BIND TO YOUR SAVES
________________________________________________________________

This mod was inspired by this discussion.

This mod can be compared to TEA mod, send some love there if you can. The idea of using the enemy detection skill through a potion is undoubtedly came from that mod.

This mod is also included in my Torchlight II UI mod.

List of modified native game contents


Special thanks to my collaborators:

OPHEELEUH
For giving us an appropriate name and title. Also inspired me to continue on the automap feature.

Aherin
For making sure you get what you deserve, he is also responsible for conceptualizing the HP Status' "Cross" look!

steffire3
For benchmarking the mod out, specifically pinpointing the issue regarding FPS drops.

_________________

Non-Steam download
https://drive.google.com/open?id=1PEfRrnIzJrLg1TZ6B3eFCR1JZZ9rZcL6

Original mod files
https://drive.google.com/open?id=14mC6H4LgWYXfJVwWVMDI2UTOGmXMBWLz
300 Comments
Coobey 4 Aug, 2021 @ 10:53pm 
When using the enemy health bars, they keep disappearing and reappearing during virtually every combat encounter. I can't seem to find what triggers this. I've tried changed it in the mod order and even ran the mod solo and just can't seem to prevent it. I love the mod otherwise but this occurs so frequently.
VirusBoom 1 Dec, 2020 @ 4:33pm 
Is it possible to make the bar appear constantly without using the potion every time?
VirusBoom 11 Nov, 2020 @ 4:49am 
I don't understand English well, but it says here that you don't need to re-drink the potion every time you enter the game, but when I enter the game, the stripes disappear and I have to drink the potion to see them. It is also written that the stripes will decrease by 5%, however, they jump from 100 to 75 and immediately to 0, there is no smoothness and speech, despite the fact that mobs die not in a split second, but in a decent 3-4 sec.
doudley  [author] 9 Mar, 2020 @ 9:26am 
No it is not. The latest game version is just additional language support. Doesn't affect any of the modifications made from 2014 to present

Reference: https://steamhost.cn/steamcommunity_com/gid/103582791433607594/announcements/detail/1439315797586612721
To Pimp A Butterfly 26 Feb, 2020 @ 12:07am 
is this mod outdated bro ? it said so in the mod compile
steffire3  [author] 22 Mar, 2019 @ 4:24pm 
@ doudley (author) : If I may be of help : Viz has discovered that "anything" in TL2 that maintains a status or effect into another zone will cause Multiplayer issues. The solution in all cases seems to be an "end process" effect stopping any carry over into another zone. The only inconvenience would be to have to drink the potion again with every new zone however the theory is that Multiplayer should work.
doudley  [author] 8 Mar, 2019 @ 6:36pm 
I cannot be of help when it comes to multiplayer mode but I'll try to come up of another way to benefit on this mod's features with less hassle. But my target modding schedule would be around April.
TRBine 2 Mar, 2019 @ 9:52am 
@doudley please see the issue brought up by @bdelauso if you plan on addressing issues with this mod. I ABSOLUTELY love this mod, and it's a real shame that it causes these game-breaking issues and more.
One other issue I've experienced is that, when both players have the potion active, we load into separate instances of the exact same zone. Basically, a loading screen is game over if both players have the potion active.
doudley  [author] 11 Jan, 2019 @ 6:25pm 
@lyravega I couldn't be more grateful. Thank you for the gesture!
lyravega 11 Jan, 2019 @ 6:09pm 
Hey, updated the description of Floating Target Bar, so if anyone finds that mod out, hopefully they'll get to here instead :)