Hearts of Iron IV

Hearts of Iron IV

70 ratings
Realistic Air Missions (LITE) - DEPRECATED
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
5.890 KB
25 Feb, 2017 @ 2:18am
15 Mar, 2018 @ 5:59am
11 Change Notes ( view )

Subscribe to download
Realistic Air Missions (LITE) - DEPRECATED

Description
Realistic Air Missions v1.1.2

This mod is a lightweight version of the Realistic Air Missions v3.0 and only includes the added mission capabilities.

With this mod you will get:

- Added mission capabilities for fighters, heavy fighters, medium bombers and heavy bombers.
- An overhaul of aircraft stats that turns aircraft research into a cost vs benefit decision. No more mindless research of all aircraft whose year has come. They now have their upsides and downsides, forcing you to make strategic decisions. (You can find the new stats with their comparisons here[docs.google.com].)

If you are having compatibility issues with large mods and/or only want the mission capabilities, use this mod. For everything else use the full Realistic Air Missions v3.
77 Comments
policemam 11 Mar, 2022 @ 1:16am 
not work
Drakken 7 Apr, 2020 @ 4:06am 
I figured out finally how to enable new air missions for the different types of aircraft. How you did it without having changes to subunits "type" in your Air document is puzzling to me? In the end I learned from your mod so thank you.
Drakken 9 Mar, 2020 @ 8:27am 
Doh... I deleted the first half of this comment... I don't have the energy to do it again.
Drakken 9 Mar, 2020 @ 8:25am 
Since war material can be found more often in the rear than on the front line, TAC have more targets of opportunity than CAS do in their respective roles. This is why TAC were built in much larger numbers than CAS during the war (almost 3 to 1) ain the warTAC should probably do more damage than CAS in the game to be truly balanced.

It seems everyone is caught up with the name Paradox decided to give the only air mission that does direct damage to land units. It is also unfortunate that the only time the missions even engage is when ground combat is happening. Downplaying the role of air interdiction and deep air support simplifies the games systems but makes air warfare unrealistic. In lieu of a second mission type, (which won't happen) I think that the game needs a minor adjustment to balance the role of TAC in the air war. However, it can be changed. As soon as I figure out how to make a mod...

Thanks for your time Aerodil. Great discussion.
KosmicRavioli  [author] 8 Mar, 2020 @ 8:54pm 
--continued--

Regarding the question of gifting me a DLC in order for me to keep updating it;
Sure, I can do that -though it'd take a while since I hadn't touched the game in almost a year and there is a lot to catch up.

However, the issue is that I don't have any DLCs past the first one (Together for Victory). As much as appreciate your generosity, I can't ask you -or anyone else- to buy me a whole collection of DLCs.

Just hang in there. I should eventually be able to buy the whole damn thing again.
KosmicRavioli  [author] 8 Mar, 2020 @ 8:50pm 
--continued--

As for STR having CAS capabilities and vice versa. I think that's a bit too far. First of all, Close Air Support means just that, "close". You don't dive a B-17 on a tank and drop a bomb on its turret. Not just because it is physically too large and slow to pull of such a move, but also because it is physically too large and slow to even get to that position without getting shot out of the sky by everything within hundred miles. You can still use level-bombing to indirectly support your troops, but close air support is not it.

More importantly, as much as I want to make this as historically realistic as possible, there comes a point where the requirements of being a "game" requires you to make sacrifices in order to find the balancing point between fun, game-balance and realism.
CAS not having STR attack is one of those cases.
KosmicRavioli  [author] 8 Mar, 2020 @ 8:47pm 
@Drakken; That's really the point. You don't really build TAC aircraft CAS missions. It's not entirely suited to the role and is too expensive for it.
If your air force is built around a CAS doctrine, then light bombers and fighter-bombers are your friends. They are more suited to small nations that can only afford a small force that needs to be as versatile as possible.

TACs are meant more for larger nations that can support a larger, more varied force, but still cannot fully afford the industrial/time cost of large bombers. TACs in this case are used for lite-strategic bombing, which does involve the interdiction type missions that medium bombers historically were used for. They can still be used in ground attack role, but they really are not meant to be a substitute for dedicated attack aircraft.

With all that said, I will take a look at the stats for your sake and see if a compromise can be made. Maybe some tweaking can be done on the cost or combat stats fronts.
Drakken 8 Mar, 2020 @ 2:19pm 
Ooh. I didn't see the earlier message. Aerodil, What DLC are you missing and if I gift it to you will you update the mod?

I figured out where the mod is and I don't mind altering a few numbers for myself but I don't feel confident adding in the scout aircraft.
Drakken 8 Mar, 2020 @ 2:15pm 
Now to drive you completely crazy... I think STR should have some ground attack value and CAS should have a small STR value. I know the USA used STR extensively at Anzio in a ground support role and many other times in the war. And obviously CAS was used against forts, airfields, and other strategic targets. In fact, when pressed all available aircraft were used in whatever roles they could.

Thanks for the discussion and again for the mod.

Drakken 8 Mar, 2020 @ 2:14pm 
I don't know where to find the mod folder or I would change it for myself.

Aerodil, I will respectfully disagree on the value of TAC.

With the current production costs, one can field 63% more CAS than TAC. So, I can field 163 level 2 CAS x 15 ground attack = 2445 ground support. For the same production, I can field 100 level 2 TAC x 12 ground attack = 1200 ground support.

That is more than double the ground support plus a 63% bonus to air superiority. Not to mention the extra aluminum, manpower, and the extra fuel for the TAC. IMHO unless you absolutely need a lot of range (perhaps the Japanese) and need TAC to fill a naval air role (again perhaps the Japanese), I see no reason to ever build TAC for ground support unless you do it for flavor. (which I do)