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It seems everyone is caught up with the name Paradox decided to give the only air mission that does direct damage to land units. It is also unfortunate that the only time the missions even engage is when ground combat is happening. Downplaying the role of air interdiction and deep air support simplifies the games systems but makes air warfare unrealistic. In lieu of a second mission type, (which won't happen) I think that the game needs a minor adjustment to balance the role of TAC in the air war. However, it can be changed. As soon as I figure out how to make a mod...
Thanks for your time Aerodil. Great discussion.
Regarding the question of gifting me a DLC in order for me to keep updating it;
Sure, I can do that -though it'd take a while since I hadn't touched the game in almost a year and there is a lot to catch up.
However, the issue is that I don't have any DLCs past the first one (Together for Victory). As much as appreciate your generosity, I can't ask you -or anyone else- to buy me a whole collection of DLCs.
Just hang in there. I should eventually be able to buy the whole damn thing again.
As for STR having CAS capabilities and vice versa. I think that's a bit too far. First of all, Close Air Support means just that, "close". You don't dive a B-17 on a tank and drop a bomb on its turret. Not just because it is physically too large and slow to pull of such a move, but also because it is physically too large and slow to even get to that position without getting shot out of the sky by everything within hundred miles. You can still use level-bombing to indirectly support your troops, but close air support is not it.
More importantly, as much as I want to make this as historically realistic as possible, there comes a point where the requirements of being a "game" requires you to make sacrifices in order to find the balancing point between fun, game-balance and realism.
CAS not having STR attack is one of those cases.
If your air force is built around a CAS doctrine, then light bombers and fighter-bombers are your friends. They are more suited to small nations that can only afford a small force that needs to be as versatile as possible.
TACs are meant more for larger nations that can support a larger, more varied force, but still cannot fully afford the industrial/time cost of large bombers. TACs in this case are used for lite-strategic bombing, which does involve the interdiction type missions that medium bombers historically were used for. They can still be used in ground attack role, but they really are not meant to be a substitute for dedicated attack aircraft.
With all that said, I will take a look at the stats for your sake and see if a compromise can be made. Maybe some tweaking can be done on the cost or combat stats fronts.
I figured out where the mod is and I don't mind altering a few numbers for myself but I don't feel confident adding in the scout aircraft.
Thanks for the discussion and again for the mod.
Aerodil, I will respectfully disagree on the value of TAC.
With the current production costs, one can field 63% more CAS than TAC. So, I can field 163 level 2 CAS x 15 ground attack = 2445 ground support. For the same production, I can field 100 level 2 TAC x 12 ground attack = 1200 ground support.
That is more than double the ground support plus a 63% bonus to air superiority. Not to mention the extra aluminum, manpower, and the extra fuel for the TAC. IMHO unless you absolutely need a lot of range (perhaps the Japanese) and need TAC to fill a naval air role (again perhaps the Japanese), I see no reason to ever build TAC for ground support unless you do it for flavor. (which I do)