Garry's Mod

Garry's Mod

51 ratings
How to make an NPC out of any ragdoll, prop or effect
By RedChaosScrungle (They/Her)


In this tutorial I will teach you how to make an NPC out of basically any models, the requirements being... Scars , Submaterial tool , Model manipulator tool and Advanced bone tool without these tools this tutorial will be impossible, also I've added text versions of the text that's in each image so it can be translated to other languages, also warning, these NPC's aren't very....complex, and don't have animations, but if I were to make an NPC this is what they'd be like, so be glad I don't make those.
   
Award
Favorite
Favorited
Unfavorite
Step 1: Greetings everyone. ^^

Hello there everyone, today I will be teaching you how to make an NPC out of basically any model
Step 2: Choosing a base vehicle
Firstly we're gonna open the Scars menu, choose whichever vehicle you want, as an example I'll be using the Yamahayfz350.
Step 3: Putting your vehicle in the air.
After you spawn it use your physics gun to freeze it mid air, also go into no clip mode, this will make sense later.
Step 4: Making the tires invisible
Next you're gonna get out the submaterial tool and type into the mat: section "null" without the quotation marks, then apply this material to all the tires of your chosen vehicle.
Step 5: Making the vehicle the model you want
Next spawn the model you want to turn into an NPC, as an example I'm using my bison model, then get out the model manipulator tool and right click the model, then left click the vehicle you're using.
Step 6: Choosing an AI
Next go into the Scar Stools and use the AI Spawner tool, then choose the AI type you want it to have, my favorite is wander, after you spawn the AI get out the submaterial tool and use it on the monitor, if no monitor appears on the model and it goes inside your model then you don't need to use the submaterial tool.
Step 7: Unfreeze it, plus some tips.
Unfreeze it and let it go wild, as a helpful suggestion I suggest going into the Scars options and unchecking the fuel box, then click apply settings, also if the model you applied isn't centered, then use the advanced bone tool on it and center it.
81 Comments
EnDee 20 Aug, 2022 @ 12:44am 
I just realize that. but thx for telling my tiny brain about it
RedChaosScrungle (They/Her)  [author] 14 Jul, 2022 @ 8:41am 
@Mr_Black That makes literally no sense, you're implying every single ragdoll has animations, they absolutely do not and you shouldn't have such high expectations for literally every ragdoll on the workshop.
EnDee 14 Jul, 2022 @ 12:22am 
wait how do i make them not tpose?
finnfantastico 4 Jan, 2022 @ 11:42pm 
time to make penguin army >>>>>:)))))
Father Andrew 5 Apr, 2019 @ 3:24pm 
@TitaniumSpyBorgBear

oh ok
RedChaosScrungle (They/Her)  [author] 5 Apr, 2019 @ 3:24pm 
@Mecha Marx I'm not gonna use the tutorial but okay.
Father Andrew 5 Apr, 2019 @ 3:22pm 
@TitaniumSpyBorgBear

here you go, here's a quick version of the guide i made on how to do it, i will be making a version that uses mainly images for people who rely on sight or struggle to read but it will take a while

if it don't work properly, please tell me what went wrong as it worked on my end but Gmod's inconsistency makes stuff hard

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1704108444
Father Andrew 5 Apr, 2019 @ 12:03pm 
@TitaniumSpyBorgBear

ah yes i see

Okay, perfectly understood
RedChaosScrungle (They/Her)  [author] 5 Apr, 2019 @ 12:02pm 
@Mecha Marx It's fine, just don't post a republican post in a liberal guide, if you catch my drift.
Father Andrew 5 Apr, 2019 @ 12:00pm 
@TitaniumSpyBorgBear

i plan to add images and screenshots from actual development, also i stated that it was my opinion and yes i get it, i know my approach wasn't the best but tbh i'm not the best at that sort of thing, sorry if my approach seemed too hostile also it may take a while to make as i have other projects planned that are quite huge and will take a while to finish and need maximum focus, in fact ill give you a single example of what i'm trying to make out of the several things that are being done, i'm trying to add a function to a new wire brain that allows it to remember where its prey last was if it can't see it anymore so it has to go to where it was seen to try and find it but if there no-longer there it continues to search around the general area like a real creature would.

in short:

sorry if i seemed aggressive, i'm not the best at such communication related stuff and i'm trying to make other stuff happen at the same time so sorry about that