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btw, one attack that can be done to a grounded enemy is Grab then Throw.
It's $9.50, I am unable to learn it at level 10. I'll have to keep checking to figure out the level requirement.
Additionally, every character has a bonus move that's learned automatically after you buy all their available moves (except the secret skill from Merlin's obviously). For Provie, it's Freeze Frame: press G during Windmill or Flare to immediately cancel into a pose, from which you can further switch to followup attacks like hitting P to launch into a Flare behind you. Really useful for when thugs get on your backside while you're focusing on their buddies.
I'm helping with another guide and found some things, that you might wanna add to your guide:
Broken Propeller can also be done after Gainer (forward, forward, P), you just have to hold S to start first one, and then can do a second one. Somehow it seem to work only outside (not in hideouts) or when Gainer connects (with heavy bag).
And additionally it can be done after any Hop Spin Kick in combo like in P, K, P, K, S, S or P, P, K, K, K, S, S.
"Provie Escape" is in my movelist as S while blocking. That must be wrong.
-Jump Twist Kick is now fixed to be the default jump kick attack. Will have to check if Jump Spin Kick took its place exactly on level and price.
-Figured out shoulder lift is Grab the enemy from behind, then hit Up+G
-Broken Propeller is now a default special move for Provie.
-They added a single split punch when grabbing an enemy from behind and pressing P.