XCOM 2
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CX UA 571-C Automated Sentry Gun (Vanilla version)
   
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12.815 MB
5 Mar, 2017 @ 5:39am
7 Mar, 2017 @ 2:16am
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CX UA 571-C Automated Sentry Gun (Vanilla version)

Description
-- Mod by CreativeXenos --
-- Texture optimization, Blender, Substance Painter: Sacred Soul69
-- Modbuddy, SDK, Blender: ObelixDk --


Code for this mod was done by Fireborn

We now have a message board (if people are interested)
http://creativexenos.boards.net


First of all.. please see this mod as Fireborn's official welcome to Team CreativeXenos :)

WOTC Version : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1178479904

ATTENTION!!! READ THIS BEFORE ASKING FOR MAJOR CHANGES!!!!
This mod will NOT get tier based versions, will NOT get a major workover to make it possible to pick it up after being deployed. Please stop asking for it, as it has been made entirely as a tribute to the Aliens movie, and we wish to keep it as true to that as possible.
We ARE working on something else that gets some of the things you guys requested in this one, but nothing will be revealed yet :)
Please understand this simple little thing guys :)

This mod is compatible with both vanilla and LW2

"But the good news — we got four of these robot sentries with display and scanners intact. They really kick butt, I think they'll come in handy."
―Cpl. Hicks to Ripley, regarding four sentry guns (from Aliens Special Edition)


The UA 571-C Automated Sentry Gun known colloquially as the "Robot Sentry", is a tripod-mounted automated perimeter defense system employed by the United States Colonial Marine Corps to deliver pre-set automatic fire to any hostile within range or area targets. They are equipped with M30 Autocannons and automatic thermal and movement actuated AI targeting capabilities. In 2179, the Colonial Marines on LV-426 used them successfully to keep Xenomorphs from flanking their position while waiting for rescue.



Requirements : Turret autopsy

Price : 40 supplies 10 Alloys
Ammo count : 10
Hp : 15
Armor : 3
Armor Shred : 4


These are changeable in the ini files XcomGameData_WeaponData.ini and XComGameData_CharacterStats.ini
(SteamLibrary\steamapps\workshop\content\268500\877495949\Config)


Features
Remote sentry gun that has high aim and 4 armor shredding.. to compensate for the high aim (100) and armor shred the sentry is a 1 time use and has a limit of 10 rounds (configurable via ini) without reload option.

The sentries will not break stealth when deployed and are fully automated (= you cant control what they shoot at) and will fire at the end of your turn but before the hostile actions.


If you like this mod, please dont forget to press that like button :)

Changelog
V1.1
Changed shredding down to 2 from 4
Fixed an animation bug when Sentry consume set to "False"
Added new firing sound (higher quality) due to popular demands



Credits:
Fox for creating the Aliens universe


Disclaimer:
Aliens (Xenomorphs) and its universe is the property of Fox(tm) and all rights belong to them.

FAIR USE NOTICE
This mod may contain portions of copyrighted materials the use of which has not always been specifically authorized by the copyright owner(s). As this mod is distributed for nonprofit and noncommercial purposes, and transform in some way the original copyrighted works and use them for a different purpose than the original ones I believe this constitutes a 'fair use' of any such copyrighted materials as provided for in section 107 of the US Copyright Law.

Everything in this mod has been gathered from free public access sites for modders and is made under fair use.
Popular Discussions View All (2)
13
9 Mar, 2017 @ 4:49pm
PINNED: Balance suggestions
ObelixDk
10
30 Aug, 2017 @ 11:08pm
PINNED: Bugs
ObelixDk
204 Comments
Solo55 2 May, 2019 @ 12:27pm 
Just stopped working, good run though.
Militus Immortalis 22 Nov, 2017 @ 4:28am 
Hey Fireborn, your link isn't working right. I think https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1178479904&searchtext=CX+UA+571-C+Automated+Sentry+Gun is the correct one. The one in, here doesn't work.
Coyote 28 Oct, 2017 @ 5:16pm 
There is a general xp you get from any kills that are made by anyone. That xp goes towards everyone on the team so you will get some low xp for its kills.
MrShadow 28 Oct, 2017 @ 4:41pm 
@Roll Fizzlebeef. To be honest I don't think so.
What's An Airport? 28 Oct, 2017 @ 4:31pm 
Question: Do the kills and assists the turret gets help work toward the promotion of the soldier that deployed it?
macelharen 27 Oct, 2017 @ 4:46am 
very cool. is there an *.ini file that we can configure the HP and armor of this thing? btw, brilliant idea requiring turret breakdown tech
Coyote 21 Oct, 2017 @ 11:29am 
ive been re-coding this for wotc. Its almost done.
Cato 9 Oct, 2017 @ 8:35am 
Looking forward to the day WOTC becomes available. Happy to wait though.
teh1archon 8 Sep, 2017 @ 8:02am 
I hope WotC be a seperate mod since I have to unsub due to mods overload and I want to see it in the recently added catagory. One of my favorite mods for LW2. Wouldn't go to a raid mission or any mission with lots of enemies without one of these babies.
TreeTree 7 Sep, 2017 @ 6:37pm 
i love mod. Look forward to fast for wotc.