Sid Meier's Civilization VI

Sid Meier's Civilization VI

295 ratings
Better Desert, Snow, and Tundra Tiles
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9 Mar, 2017 @ 2:16pm
25 Nov, 2020 @ 5:25pm
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Better Desert, Snow, and Tundra Tiles

Description
Fully compatible with Gathering Storm

Better Desert, Snow, and Tundra Tiles
This mod buffs the relatively weak yields of desert, snow, and tundra.

Desert
  • Desert tiles now yield +1 Food
  • Desert Hills tiles now yield +1 Food and +1 Production
  • Oases tiles now yield +3 Food, +2 Gold, +1 Production
  • Oases now provide surrounding tiles +1 Gold and +1 Food
  • The Desert wonders Eye of the Sahara (Rise and Fall) and Sahara El Beyda (Gathering Storm) gain +1 Food.

Snow
  • Snow tiles now yield +1 Food
  • Snow Hills tiles now yield +1 Food and +1 Production

Tundra
  • Farms can now be built on Tundra tiles
  • Farms can now be built on Tundra Hills tiles after researching Civil Engineering
58 Comments
Thror 15 Jan @ 1:15pm 
Just installed it and it IS working for me, on the BASIC rules set (neither expansion is turned on). And i think i'll echo the sentiment that Oasis are too strong when combined with the overall desert tile buffs. I have personally removed the production from the oasis tile, and the gold yield granted to surrounding tiles.
AeliusGrimm 21 Oct, 2024 @ 4:21pm 
I don't think this works anymore. Haven't seen gold in any of my deserts, and no food on snow. :(
Furro Automata 15 Apr, 2023 @ 2:38am 
Does this work with mod Wetlands?
WolfDragon27 1 Aug, 2021 @ 9:28am 
And ya know... Petra?
WolfDragon27 1 Aug, 2021 @ 9:28am 
I think the oases can use a bit of Nerf now that they gave tons of food to adjacent tiles.
bk 21 Jun, 2021 @ 3:44pm 
Thanks sir
STuRoK 3 Mar, 2021 @ 12:26pm 
My tundras don't look any better. I'm using only the base game. I'm guessing it may be incompatible with "Open Ranges" ? Even tho that is supposed to only affect plains and grasslands..
The Lolita Express 12 Dec, 2020 @ 12:53am 
by chance could u improve deep sea waters in the mod in the future?
Solestius 8 Nov, 2020 @ 9:02pm 
At the bottom of the in game menu is the list of mods in use, unfortunately it does not tell you which mods are in conflict.
Solestius 8 Nov, 2020 @ 8:56pm 
Any time that you have two mods that have similar effects and modifications, the system will only recognize one of them and automatically disable the other.