Sid Meier's Civilization VI

Sid Meier's Civilization VI

37 ratings
Strategos
   
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Type: Mod
File Size
Posted
Updated
32.159 MB
14 Mar, 2017 @ 7:02am
3 Apr, 2017 @ 9:33pm
20 Change Notes ( view )

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Strategos

In 2 collections by Ananse
BFG Modpack Collection
36 items
Asha Modpack Collection
50 items
Description
This mod component adds about forty new units to the game, many of them fleshing out base unit lines, others forming new lines altogether:

-Herbalist/Healer/Medic: Ancient and Classical precursors to the modern medic unit.
-Prefect/Captain/Lieutenant: support units that increase combat strength and experience gain of surrounding units.
-Stablemaster/Wagon Train/Convoy: support units that increase movement speed of surrounding, non-cavalry units.
-Escort/Bodyguard: land combat units that share movement with other units in formation, and are much stronger on defense than offense.
-Balinger/Galleon/Transport: sea units that share movement with other units in formation, and are much stronger on defense than offense.
-Horse Archer/Grenadier/Sapper: new promotion line - Tech Ranged - units with 1 range and special abilities.
-Auxiliary Archer/Musket/Gunner: support units with a ranged attack, but no melee combat strength.
-Additions to base unit lines like Bayonet, Howitzer, Trebuchet, Liburna, and more.
-A whole new final tier of units available at the last few techs in the game (including future tech) with Railgun, Drone Cruiser, Hover Tank, etc.
-A few new unique units like the Japanese Zero and Sumerian Warmobile.


FAQ

1. Does this mod require any DLC?

No, this mod does not require any DLC.

2. Is this mod compatible with other mods?

Yes, it should be, generally speaking. Of course there are always exceptions. Notably, this mod should not be run alongside my larger modpacks, which already contain it!

3. Why aren't there any new art assets?

Mainly because I am not an artist! I am a coder and designer, and believe me, doing that fills up my time just fine without me trying my hand at textures and 3D models. I do however work with a few very talented artists, who are slowly making their way through a bunch of different projects. If this one hasn't gotten attention it's probably because it's just not as high a priority as other projects on the agenda. Rest assured, it is eventually intended that all new assets will have correspondingly new art.

4. Can I re-use part or all of this component in my mod?

Only with my permission. Send me a private message and we'll talk.

5. I love this mod and want to see it succeed. What can I do to help?

First of all, make sure you give a THUMBS UP and add this mod as a FAVORITE. Then, make sure you FOLLOW ME (Ananse) on Steam. If you have time you feel like contributing, please visit the discussions board linked below. There you will find posts detailing the kind of help that I need to make this mod a success. Whether your skills are in coding, graphic design, writing or translation, your help is needed!

Of course, if you're the type who's too busy with your "real job" to donate time, consider instead a more traditional donation. I have a GoFundMe page located at {LINK REMOVED} where I am able to receive donations from generous users who want to help support my incredibly time-consuming hobby. If you'd like to be one of them, I'll be forever thankful.


24 Comments
sorval 27 Sep, 2018 @ 10:07am 
broken. garbage.
Artan 18 Jun, 2018 @ 4:13pm 
garyreggae, same problem
Don Willyon 9 Jan, 2018 @ 9:33pm 
How do I make this compatible with Moar Units?
lanych 5 Sep, 2017 @ 7:17am 
It doesn't work since Summer update, so pity.
garyreggae 28 May, 2017 @ 11:14am 
I can't get the Drone Cruiser to attack either - I upgraded all my Missile Cruisers and now they won't work!
Talius 30 Apr, 2017 @ 7:52am 
The drone cruiser cannot attack anything. Great mod by the way.
michael.scott.leonard 29 Apr, 2017 @ 10:24am 
I think I accidentally complained about a bug on the wrong mod (Moar Units). The Sumerian Warmobile doesn't upgrade along the tank path, the way the War-Cart does in the base game.

Since the Sumerian unique strategy depends pretty heavily on a massive force of War-Carts in the early game, this bug sort of breaks the whole game for Gilgamesh. Your entire army goes from dominant to obsolete in the early modern era.

However realistic that might be, it's a major change to Sumeria, and it hits Sumeria uniquely. (Even if the non-unique counterpart can't upgrade -- I don't remember what it's called or if it can -- other civs are much less likely to have militaries principally composed of that unit.)

I also just hate units that have no upgrade line generally, which I suspect is a widespread sentiment. In any event, this was pretty frustrating to discover at a crucial point of a marathon deity game. Any way it's something you plan on fixing?
Ananse  [author] 16 Apr, 2017 @ 11:55am 
That sounds like a problem
howevah 16 Apr, 2017 @ 9:08am 
For me atleast this mod is bugged as hell. I start at ancient era and before turn 50 barbarians have deleted every civ. They get reapers insted of scout and lots of other late era units from start.
Ananse  [author] 11 Apr, 2017 @ 11:12am 
not in this mod. This mod is just units!