Distance

Distance

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14 mar, 2017 @ 13:02
15 mar, 2017 @ 9:21
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LNCR Steel 25 mar, 2017 @ 16:01 
Functionally, it's alright, but visually, it's nothing special. Well, actually, I should talk about the course itself.

It's looooong when nothing's happening. I'd suggest, if possible, that you add more track variation in. Sure, you've got a track split around the massive tower, but throw in some track alteration. Side tracks you have to jump to, loops that you rip around for higher speeds, a death spiral going down to really get your speed up before launching off towards the end zone, dodging around a few well placed saws. The lack of obstacles is kinda letting the track down.

You've got length, and you've got a functional track. Now you just have to fill it with stuff!
LNCR Steel 25 mar, 2017 @ 15:58 
Well, ah, it's not a bad course. You're able to maneuver it simply enough, though I guess the cooldown rings could be a little more present... still, you're able to use jumps and tricks to resolve that.

I suppose my main complaint here is that there's just a whole lot of nothing going on. You can see the entirety of the track from the start, and that's pretty cool, but after that... it's, I hate to say it, but it's boring.

Honestly, when you're playing with a space theme like this? I'd want to add some meteor storms or star showers in the track. Give the player something to look at while they're sprinting along it at high speed. Put down some lamps, or have buildings hovering around the track at odd angles, so the player can tell what their orientation to the track is. Gives a sense of vertigo, and that's pretty fun in Distance.