Starbound

Starbound

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Expanded Weapon Generation - Better NPC Equipment
   
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18 Mar, 2017 @ 2:54pm
26 Mar, 2017 @ 9:09pm
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Expanded Weapon Generation - Better NPC Equipment

In 2 collections by shadowwolftjc
Expanded Weapon Generation
5 items
Shadow Wolf TJC's NPC Pack
17 items
Description
Upgrades NPCs to use the newly-introduced procedurally-generated weapons that were introduced with the Expanded Weapon Generation mod.

Check out these other mods that build upon the Expanded Weapon Generation mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=886390042

Official mod page: http://community.playstarbound.com/resources/expanded-weapon-generation.4285/

Official discussion board: http://community.playstarbound.com/threads/expanded-weapon-generation.125916/

Note: A version of this mod has been incorporated into Frackin' Universe, so there's no need to have both mods installed (though I cannot guarantee that Frackin' Universe has the most up-to-date assets from this mod incorporated into it).

Note: Requires the following mods to work:
- Expanded Weapon Generation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=885580731

License: CC-BY-4.0: https://creativecommons.org/licenses/

Disclaimer: This mod may be freely used in mod compilations, or its assets altered or redistributed, provided that those doing so notify me (no permission needed), and credit me. You may NOT, however, copy the entire mod, and repost it anywhere under your name. (I do not like plagiarists, and I hope that you won't be one.)
9 Comments
projectmayhem 15 Jul, 2024 @ 6:26pm 
bonewildling.npctype.patch calls for a npcpear instead of npcspear which causes them to despawn when trying to switch weapons.
shadowwolftjc  [author] 20 May, 2017 @ 11:44pm 
@Bonedragon1300: Frackin' Universe already has a version of this mod incorporated into it, so there's no need to have both mods installed.
Worgensnack 20 May, 2017 @ 3:22pm 
Does this work with Fracken Universe?
Uatcher 26 Mar, 2017 @ 9:21pm 
Always glad to be of service.
shadowwolftjc  [author] 26 Mar, 2017 @ 9:09pm 
@Uatcher: Indeed, and now, it should be fixed. Thanks for pointing it out. :)
Uatcher 24 Mar, 2017 @ 6:00pm 
I believe I found out the cause of the constant weapon switching. It seems to be the parameters "emptyhands" being set to true, when it should be set to false.
shadowwolftjc  [author] 23 Mar, 2017 @ 10:43am 
@Uatcher: This mod can be used without the Better NPC Equipment mod installed, though it'll run fine if both mods are installed. It'll simply overwrite the Better NPC Equipment mod's changes with its own.

As for that constant weapon switching for NPC crewmates, I'm not exactly sure what's causing that, but I believe that it's most likely due to the Improved NPC Behavior mod. If not, then it might be a vanilla Starbound issue causing problems with Engineers and Mechanics carrying both a primary weapon/tool (such as a monkeywrench) and a sheathed primary weapon/tool (such as a gun).
Uatcher 23 Mar, 2017 @ 10:15am 
Also, because I forgot. I'm not sure what is causing it, but one the engineer crewmates for some reason keep switching between their ranged weapon and the melee weapon constantly when not in your party.
Uatcher 23 Mar, 2017 @ 9:59am 
I have a question: Is this mod meant to be used alongside the other Better NPC Equipment? or should only one be used at once?