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https://drive.google.com/file/d/0Bz8zS9qTrqHWd2Z4RVd2WERWVm8/view?usp=sharing
https://www.dropbox.com/scl/fi/tvafun0gpl5zmbq/referenceCreator.pl?rlkey=cq4j6trtumgosqsk0s8ho9603&e=1&st=n4mhac43&dl=0
For anyone having audio sync issue on the Proportiontrick video, i made my own edit to mitigate this.
I've double and triple checked that everything was fine with the model rig and weighting,
it only seems to be affecting the right side of my models body and only the arm and leg
does mirroring the bones in blender mess up the rigging?
Because I believe the issue pertains to the bones that i've mirrored, altho when i view it in blender everything seems to be okay.
https://drive.google.com/file/d/1j0RbKeWDipldQJ51c36xwJNbttplt_NF/view?usp=drivesdk
https://drive.google.com/file/d/1yAdN4kE8RvJVPjIlc2p3dfBwgJpLANtb/view?usp=drivesdk
https://drive.google.com/file/d/1U1fJSIJ_yDJ7LmASnaOuCESYm3z7d2py/view?usp=drivesdk
I have a question. What should I do if my bones are in this state? And what if the eyes are also not a texture model?
it's easy but it's not very easy to explain it here, but thanks for replying anyway!
I've never used $boneflexdriver, and I've never known of its existence!
That being said, perhaps the proportion trick is incompatible with this. Your best bet now would be to apply any bone poses of your model as shape keys in Blender instead of using $boneflexdriver.
You can do this by first posing your character's shape key anim, then select the mesh - not skeleton - go into the Modifier tab (blue wrench,) click the Armature's small arrow and select Save Pose as Shape Key.