XCOM 2
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Celatid Alien(No longer supported)
   
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22 Mar, 2017 @ 3:55pm
5 Jul, 2017 @ 11:06pm
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Celatid Alien(No longer supported)

Description
-- Mod by CreativeXenos --
-- Modeling, Texturing, Animations, Concept: Stenchfury --
-- Modbuddy, Photoshop: ObelixDk --
-- Coding: Ashlynne_Lee --
-- Coding, Photoshop, Concept lead: Shadow 79 --
-- Reveal Animations: robojumper--

NOTE: Stenchfury and Ashlynne_Lee are not officially members of CreativeXenos but I Shadow79 have worked with each of them very close on this mod and Ashlynne_Lee has helped out with a few other mods, I personally consider both as close members of the unit so its only fitting to credit them both for their fine work! Also, without Stenchfury who created this throwback Alien from the ground up, this mod would not have happend. So a VERY BIG THANK YOU from CreativeXenos to you sir!!

CONCEPT VIDS BY: Stenchfury --
Celatid https://youtu.be/rNy6_kRklYc
Celatid Turret https://youtu.be/DdHBmANanps

NOTE 2: THIS MOD CAN WORK WITH LW2 BUT IS NOT OPTIMIZED FOR LW2. Meaning these enemies will spawn in LW2 a lot more than intended. So use it with LW2 AT YOUR OWN RISK!!!!! Mod does not currently have tags but will add in the next day or two.

As you can all see, the Celatid Alien is a re-imaging of the CLASSIC CELATID for the CLASSIC XCOM UFO DEFENSE!


The Celatid will show up in 3 versions.

Celatid Grub:
The Celatid Grub is just that, a newborn that looks white in color (like a grub). It shows up early in the game has a few HP but can spit a deadly corrosive acid. This acid is shot much like a weapon, in that its a % based to hit abiltiy unlike the Vipers poison spit that hits all the time. So IT CAN AND WILL MISS. BUT... if it does hit, it will SHRED ARMOR because of its corrosive nature. If hit, you will take a small direct some of damage but also take acid damage.

The Celatid Grub can also do a direct close combat attact called poison Cloud. It will move in close and dispence a poison cloud attack that will poison all in a 3 squar area.

Celatid Pupa:
The Celatid Pupa is pink in color (based off the classic look) and does everything the Grub does except it has more HP. Is the general form of the Celatid. Is more of a Mid-game unit.

Celatid Adult:
The Celatid Adult is Brown/Purple in color to show its age withthe darker coloring. Does everything the firs 2 Celatids can but also has increased HP, can heal 2 HP a turn like the Faceless and can (IF IN TROUBLE) call in reinforcments in the form of more Celatids and or Faceless. In our new lore, the Celatid and Faceless are from the same world and the Celatid can also be used as a Terror unit.


Once Autopsied, youll be able to use corpses to build a new type of sword called the Scimitar. 3 versions with each having an inate ability to cause poison damage as well as a slight base damage increase. These Swords are built on a PER SWORD bases. And youll need the tier 1 sword to upgrade to tier 2 and so on. These ARE NOT squad wide built. Each sword has additional abilities as you upgrade them.

Tier 1 Scimitar is unlocked with Hybrid Sword Tech after the Celatid Autopsy. The tier 2 Scimitar upgrade is unlocked with Muton Autopsy (not lancer) so the player doesn't end up unlocking the first 2 tiers too quickly. And tier 3 Scimitar upgrade is unlocked with the Archon Autopsy.

You will also be able to use a Celatid Corpse with resources to build (DEPLOYABLE CELATID TURRETS) these look like a mimic becon that you throw. But once thrown, youll deploy a flying turret that is a Celatid grafted to a turret. They have a good amount of HP and 1 armor. If you do not move them, they can fire twice and overwatch fire twice if needed.


The Celatids are immune to poison. They can be disoriented and mind controled/dominated and can take damage from acid. They will not panic, cant be stunned or knocked Unconscious. The same immunities apply to the Xcom Celatid Turret. It IS AN ALIEN with an attached turret.
Popular Discussions View All (2)
22
5 Jul, 2017 @ 11:24pm
BUG REPORTS HERE!
MrShadow
5
26 Mar, 2017 @ 5:58am
Celatid Alien - Celatid Turret: Artwork, Concepts and Marmoset Scenes.
Stenchfury
325 Comments
Zeonista 9 Jan, 2020 @ 4:51pm 
The celatids are a nice shout-out to older games, and they work well in XCOM 2.
Conefed 7 Apr, 2019 @ 6:29pm 
I appreciate the work put into this and they are nasty yet appropriate difficulty. My gripe is that they're too common, almost the majority of units seem to be these. I'd say at least two pods will be them every mission.
Miss Mocha 15 May, 2018 @ 12:47pm 
i remember back when i first got scom ufo myfirst thought was

the fuck is that floating kidney...*bang*

then i realised WAIT FIRE!

good times...
Francis 12 Nov, 2017 @ 11:40am 
Thanks for the response!:steamhappy:
b9thirty99 11 Nov, 2017 @ 1:19pm 
Awesome, thank you!
MrShadow  [author] 11 Nov, 2017 @ 12:33pm 
wont be any time soon sorry. But yes everyone will be notified as soon as something is close to release.
b9thirty99 11 Nov, 2017 @ 12:05pm 
Shadow79, do you know when? And also will you notify us? PLEASE!!!
b9thirty99 11 Nov, 2017 @ 8:00am 
Oh yeah.
MrShadow  [author] 11 Nov, 2017 @ 4:43am 
@Francis yes
Francis 10 Nov, 2017 @ 5:44pm 
Really love your mod. If you don't mind my asking, do you intend to make mods that bring the silacoids and reaper aliens from the original game to XCOM 2 as well? Have a good day!