XCOM 2
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Celatid Alien LW2(No longer supported)
   
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130.436 MB
27 Mar, 2017 @ 6:30pm
10 Aug, 2017 @ 7:04pm
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Celatid Alien LW2(No longer supported)

Description
-- Mod by CreativeXenos --
-- Modeling, Texturing, Animations, Concept: Stenchfury --
-- Modbuddy, Photoshop: ObelixDk --
-- Coding/LW2 Conversion: Ashlynne_Lee --
-- Coding/LW2 Conversion, Photoshop, Concept lead: Shadow 79 --
-- Reveal Animations: robojumper--

NOTE: Stenchfury and Ashlynne_Lee are not officially members of CreativeXenos but I Shadow79 have worked with each of them very close on this mod and Ashlynne_Lee has helped out with a few other mods, I personally consider both as close members of the unit so its only fitting to credit them both for their fine work! Also, without Stenchfury who created this throwback Alien from the ground up, this mod would not have happend. So a VERY BIG THANK YOU from CreativeXenos to you sir!!

NOTE 2: IF you are using the Vanilla game Celatid mod, you can clearly still use that version in LW2, but youll end up with far more Celatids spawning in Lw with that version. The Spawn weight systems work differently in both Vanilla and LW. So if you really want this mod and want to play it with LW2, this is the mod to have.

CONCEPT VIDS BY: Stenchfury --
Celatid https://youtu.be/rNy6_kRklYc
Celatid Turret https://youtu.be/DdHBmANanps

As you can all see, the Celatid Alien is a re-imaging of the CLASSIC CELATID from the CLASSIC XCOM UFO DEFENSE!


The Celatid will show up in 3 versions.

Celatid Grub:
The Celatid Grub is just that, a newborn that looks white in color (like a grub). It shows up early in the game has a few HP but can spit a deadly corrosive acid. This acid is shot much like a weapon, in that its a % based to hit abiltiy unlike the Vipers poison spit that hits all the time. So IT CAN AND WILL MISS. BUT... if it does hit, it will SHRED ARMOR because of its corrosive nature. If hit, you will take a small direct some of damage but also take acid damage.

The Celatid Grub can also do a direct close combat attact called poison Cloud. It will move in close and dispence a poison cloud attack that will poison all in a 3 squar area.

Celatid Pupa:
The Celatid Pupa is pink in color (based off the classic look) and does everything the Grub does except it has more HP. Is the general form of the Celatid. Is more of a Mid-game unit.

Celatid Adult:
The Celatid Adult is Brown/Purple in color to show its age withthe darker coloring. Does everything the firs 2 Celatids can but also has increased HP, can heal 2 HP a turn like the Faceless and can call in reinforcments in the form of more Celatids and or Faceless. In our new lore, the Celatid and Faceless are from the same world and the Celatid can also be used as a Terror unit.


Once Autopsied, youll be able to use corpses to build a new type of sword called the Scimitar. 3 versions with each having an inate ability to cause poison damage as well as a slight base damage increase. These Swords are built on a PER SWORD bases. And youll need the tier 1 sword to upgrade to tier 2 and so on. These ARE NOT squad wide built. Each sword has additional abilities as you upgrade them.

Tier 1 Scimitar is unlocked with Hybrid Sword Tech after the Celatid Autopsy. The tier 2 Scimitar upgrade is unlocked with Muton Autopsy (not lancer) so the player doesn't end up unlocking the first 2 tiers too quickly. And tier 3 Scimitar upgrade is unlocked with the Archon Autopsy.

You will also be able to use a Celatid Corpse with resources to build (DEPLOYABLE CELATID TURRETS) these look like a mimic becon that you throw. But once thrown, youll deploy a flying turret that is a Celatid grafted to a turret. They have a good amount of HP and 1 armor. If you do not move them, they can fire twice and overwatch fire twice if needed.


The Celatids are immune to poison. They can be disoriented and mind controled/dominated and hurt by their own acid or any acid. They will not panic, cant be stunned or knocked Unconscious. The same immunities apply to the Xcom Celatid Turret. It IS AN ALIEN with an attached turret.
Popular Discussions View All (2)
24
12 Jun, 2017 @ 3:09pm
BUG REPORTS HERE!
MrShadow
4
7 Jul, 2017 @ 8:56am
Celatid Alien - Celatid Turret: Artwork, Concepts and Marmoset Scenes.
Stenchfury
147 Comments
MrShadow  [author] 23 Mar, 2018 @ 2:38pm 
It's a bug with LW and sorry but this mod for LW is no longer being supported
MiZta_Z0mbie 23 Mar, 2018 @ 9:29am 
Not sure if its a bug or an incompatable mod I have, but whenever the celatids do that poison gas attack, it doesnt harm my soldiers, they can even walk through the gas and not take damage.
MrShadow  [author] 10 Mar, 2018 @ 2:33pm 
will be the second old school enemy to be built completly from scratch
MrShadow  [author] 10 Mar, 2018 @ 2:33pm 
yeah its coming along nicely
Blackstaff 10 Mar, 2018 @ 2:23pm 
Oh boy, Time to reload 6 times per match!
MrShadow  [author] 10 Mar, 2018 @ 2:22pm 
Working on them now
Blackstaff 10 Mar, 2018 @ 2:18pm 
Can't wait until useless bullet sponge Silacoids are added. Would make good target practice, at least. Remember wasting entire squads of fire on those things.
Star¤Dagger 5 Nov, 2017 @ 2:14pm 
Still one of my favorite mods!
Neon Driver 6 Oct, 2017 @ 3:23pm 
How can I add this mod to the Extract Corpses mod?
RampantLion 12 Sep, 2017 @ 8:44pm 
Something about shooting floating testes monsters seems so wrong...