Cities: Skylines

Cities: Skylines

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ComboRes3_HI_VE161-2 (RICO)
   
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File Size
Posted
Updated
3.474 MB
31 Mar, 2017 @ 5:00am
12 Apr, 2017 @ 6:45pm
3 Change Notes ( view )

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ComboRes3_HI_VE161-2 (RICO)

In 1 collection by Akyhne
Akyhnes RICO Buildings
29 items
Description
ComboRes3_HI_VE161-2 by Akyhne (RICO)

A resident building to be used in combination with ComboComm* and ComboOffice buildings. This makes it possible to have a mix of buildings om the same place.
If the ground is not in level, you will get a gap between the buildings. Use Move It! by SamsamTS to fix this.

Info:
Level: L3
Map size: 1 x 4
8 Homes


Technical:
Tris: 2.352
Weight: 37.83*
Diffuse, Specular, Alpha, Illumination & Normals map: 1024 * 1024


LOD:
Tris: 18
Weight: 0.33*
Maps 256 x 256

*) Mesh Info 1.3.3 by SamsamTS

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A collection of my "ReComm" buildings you can combine together in one long building.

Assets so far:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=895141827 (Commercial low)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=895147142 (Commercial low)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=895149167 (Commercial low)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=895150933 (Office)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=895152230 (Resident High)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=895153735 (Resident High) (this one)
11 Comments
Akyhne  [author] 7 Jun, 2017 @ 6:12pm 
@alborzka - Thanks :)
alborzka 7 Jun, 2017 @ 4:20pm 
What a neat idea, great job!
Muspell 1 May, 2017 @ 7:57am 
sounds great :) just take your time and do what you can do and WANT to do, i will be happy for every building!

cheers!
Akyhne  [author] 1 May, 2017 @ 7:29am 
@"Just a dude" - just quick tested converting a stock building to resident & commercial. Works great. But it's still a "lot" of work per building - 1-2 hours. Still managable though.
Akyhne  [author] 1 May, 2017 @ 5:39am 
The downside is that the buildings have to be created as RICO monuments only, then corrected by the RICO script, otherwise they'll pop up everywhere by the game itself.

And it takes sooo long time to make buildings that looks nice.
I thought of taking some of the stock game buildings that looks nice - which obviously have both resident and store in the same building and then splitting them up. This way, more buildings can be made fairly quick.
Muspell 1 May, 2017 @ 4:33am 
maybe different colors or sizes so that it doesnt look all the same.

it nice to hear that you are working on another building, cant wait to see it!

its pretty sad that you are the nly one who makes stuff like this. much more asset creators should jump on this train making stuff like this. it just feels way more realistic.

keep up the great work.

Akyhne  [author] 1 May, 2017 @ 4:07am 
The only difference between the two resident buildings, are the lights at night. It's just to create some variations.

What kind of variations are you thinking about? I will add one or more stores at some point.
I'm also working on another building with quite a different look. It will also include a 90° corner resident & store building.
Muspell 1 May, 2017 @ 2:16am 
i realy love this idea but i would like to see more variation.

btw whats the difference to the other residential building?
CheekiTrumpeki 1 Apr, 2017 @ 12:59am 
Nice Idea will try it out
Akyhne  [author] 31 Mar, 2017 @ 11:00am 
Watch the video! Yes, it's floating.

The idea is to use a resident building with either a commercial or office building below. All the buildings are made by 1 by 4s, the resident buildings are aligned to the left, commercial and office buildings are aligned to the right.
So to complete a 4 by 4 (16 x 16m) building, you need to place a resident building along with one of the other buildings.