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This also means you don't need to worry about tower positioning.
- A character with 8 or more movement and 3 or more throwing (Two preferably, of opposite gender)
- Either a Kunoichi or Thief that can sleep and paralyze.
First check the dark sun events, if there's a Male Paralysis/Sleep within the first three turns, you'll throw your female runner using the glitch. (If it's the opposite case, you'll send the male one instead.) Throw them to the right, we're going for the No Entry geo symbol first.
By the second turn, your runner should be able to reach the symbol and throw it away. Sleep the archer, end the turn.
On the third turn, the runner can walk across and pick the Deathblow symbol to throw it onto the closest blue panel. Now paralyze the archer and you can start building up your tower (As long as you stay away from the blue panels.) Attack and you're done.
But yes, if you use Armsmasters, you can get pretty much any weapon proficiency up lightning quick. Of course, you have to also be strong enough to subdue them. ;)
I tend to tune my guides so that "fresh" users can do them, i.e; not having chased down tons of innocents/felonies. That said, yes, if you can get the Kunoichi to 15 Fist Mastery, Axel isn't needed at all.
Now let's see if we can get rid of that No Entry - then we can make it a tower of nine. ;)
I will definitely recommend the point of having the Kunoichi master Fists beforehand so she can perform Rising Dragon on the second turn. Axel does not need to be sent out at all, and that would increase the tower to eight members.
To anyone who doesn't know how to increase weapon mastery waaaaay faster, there's an item innocent called Armsmaster in which will increase the weapon mastery rate by 1% per level (up to 1,900 ). Find the items containing it (100 Fists and some others will always have this), subdue it in the item world, and then stack all of them into one equipment piece. Equip the item and then start punching things.