Total War: WARHAMMER

Total War: WARHAMMER

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Elf Adventurer
   
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Tags: mod, Units
File Size
Posted
Updated
12.990 MB
3 Apr, 2017 @ 6:13pm
10 Oct, 2017 @ 11:53am
13 Change Notes ( view )

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Elf Adventurer

In 1 collection by Decomposed
HeroQuest Board Game Units
11 items
Description
This unit is also included in Deco’s RPG Heroes.

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Hello everyone. This is Deco with 2 new units available to Empire, Bretonnia, Dwarves and Wood Elves.

Elf Adventurer (Male & Female variations)
Though uncommon, Elves may become adventurers in a quest for wisdom, glory, vengeance or to simply explore the world beyond their Kingdom's walls. (Recruited from all Taverns - Level 2 and Major Outposts for WE)

These are elite units capped to 3 per campaign and 1 for custom battles. Each has a few head and body variations.

+ Excel both in melee and range combat
+ Encourage
+ Snipe for Male Elf and Vanguard Deployment for Female Elf
+ 3 Unique custom abilities: Superior Agility, Keen Vision and Fast Shooter
+ 1 Spell available (only in custom battle)
- Low health

As an RPG fan, this mod is part of my effort to bring adventure parties of mixed races to the battlefield. As always feedback is more than welcome.

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COMPATIBILITY
-It should be compatible with everything as it's just a units mod.


My other mods
Dwarf Mercenary
Barbarian
Gargoyle
Mummies
New Zombie Units
HeroQuest Goblins
HeroQuest Skeletons
Grave Guard (Scythes)


If you like my mods please rate up. Thanks & cheers!

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98 Comments
Ferreus the Umbral Arrow 24 Oct, 2019 @ 1:14am 
these old mods need a comeback at some point! Look like a lot of fun
Hartmann 27 Jan, 2018 @ 3:17am 
Thanks! I'm playing as the Empire btw. Oh, and the cap works in custom battles. It's only the campaign the faulty one.
Decomposed  [author] 26 Jan, 2018 @ 4:42pm 
Hmm, strange. I'l have a look when I have time.
Hartmann 26 Jan, 2018 @ 4:05pm 
Seems like the unit cap is bugged...atm i have like 10 of them in one army with only 1 tavern build in my whole faction.
Decomposed  [author] 24 Nov, 2017 @ 5:21am 
Indeed there are new spells in WH2 that could match, but I have other plans I want to wrap up first, so if I ever tackle this project again, it will not be any soon. Sorry. You could try making a request in the Workshop discussion of WH2 board.
Nightscales 24 Nov, 2017 @ 4:16am 
What about implementing one in Warhammer 2? I thought I saw some ice spells cast by Dark Elves.
Otherwise giving the hero two spells like Curse of the Midnight Wind and Wind Blast should work with her as well if she had a balanced melee fighter stats.
Nightscales 24 Nov, 2017 @ 4:04am 
Aw, that's too bad. Thank you for giving it a try, though :)
Decomposed  [author] 23 Nov, 2017 @ 9:29am 
Hi there! I owe you an apology as I never delivered and left you with empty promises.

The truth is I encountered unexpected issues and complicated data tables when I tried to transfer the Cryomancer from paper to reality. It is a pain to mod this game, especially when it comes to creating custom abilities and powers like ice magic, so eventually I gave up and returned to simpler mods and ideas :(
Nightscales 23 Nov, 2017 @ 9:22am 
Any progress with the cryomancer merc? :)
Decomposed  [author] 1 Nov, 2017 @ 1:07am 
@Gunner6 Yes my friend, within the next couple of weeks.