Arma 3
34 ratings
B52 Random Vehicles
   
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Data Type: Mod, Server
File Size
Posted
Updated
136.986 KB
4 Apr, 2017 @ 4:56pm
16 Apr, 2017 @ 6:12pm
10 Change Notes ( view )

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B52 Random Vehicles

In 1 collection by Badca52
B52 Modules
3 items
Description
This mod will spawn random vehicles on any map. Vehicles are spawned just after initialization of the server/single player game. Currently this is only set up to work with civilian vehicles but I hope to expand this to work with all 3rd party vehicle content you might have.

You must have B52 Core Before using this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=901110763

How to use this mod:
Drag the B52 Random Vehicle module onto any map. There are several settings within the module and each has a tooltip description in the editor.

If you plan on spawning more than 150 vehicles then I recommend using ZBE Cache or any other caching script/utility.
http://www.armaholic.com/page.php?id=26093

With ZBE Cache I was able to get 850 vehicles on Tanoa and still have a playable framerate. Depending on the server/your computer this can vary.


Let me know if you have any suggestions or issues and I will try to assist or address.

Key Features:
- Ability to spawn random loot within a vehicle
- Ability to spawn vehicles with random damage
- Ability to spawn vehicles with a random amount of fuel
- Customize type of loot spawned with vehicle

Future Features:
- Ability to select which types of vehicles to spawn. Ex: Military, Civ, Boats etc.

Known Issues:
- Some vehicles will blow up when they spawn even if damage is disabled. This is due to the vehicles spawning on/in objects on the map. I know of a solution to this problem but it looks like vehicles will spawn in areas that aren't realistic or are immovable due to objects nearby. Will look further into this.
Popular Discussions View All (2)
1
20 Aug, 2017 @ 9:20am
Bugs/Defects
Badca52
1
3 Jul, 2017 @ 12:11am
Desired Features
Badca52
16 Comments
Country Doggo 7 Mar @ 7:16pm 
Would there be a way enable dynamic simulation on all the spawned vehicles to save performance? Or maybe a module setting that lets you load an init script onto the spawned vehicles like ***this enableDynamicSimulation true;***
D0M1NGU3S 5 May, 2021 @ 12:04pm 
very good to survivals scenarios
ThatOneODST 20 May, 2019 @ 7:38pm 
Hey uhh...badca52. Do you know when youll update the mod to include the other vehicles?
Badca52  [author] 6 Jan, 2018 @ 9:27am 
Piston, go right ahead!
Badca52  [author] 6 Jan, 2018 @ 9:27am 
Piston 11 Dec, 2017 @ 4:41am 
hello there, Badca52, i wanted to ask a permission if i can use your mod in my own modpack, i'm asking you because i want to make sure if it's okay with you, i'll give you the credits of course, i hope i can do that.
KV 25 Jun, 2017 @ 1:02pm 
does this work for malden


Badca52  [author] 18 Apr, 2017 @ 11:06pm 
Minimal support for Ravage has been added. Please see the Desired Features discussion on B52 Loot and get the latest of B52 Core. There will be a chance for Ravage items to spawn in vehicles since Ravage items have been added to the general loot pool. Hope this is something Ravage users can enjoy! Thanks for your support!
Lonewolf 16 Apr, 2017 @ 8:44pm 
NOICE
Badca52  [author] 16 Apr, 2017 @ 5:15pm 
Going forward you do not have to add the B52 Core module to your missions. The module itself has been removed. It is only necessary to enable the mod.