Space Engineers

Space Engineers

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Comet Mk 1 - Tugboat
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
3.671 MB
7 Apr, 2017 @ 11:44am
24 Jun, 2018 @ 8:19am
15 Change Notes ( view )

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Comet Mk 1 - Tugboat

In 1 collection by Rodrigo
Advanced Aerospace Systems
28 items
Description
The Mk 1 Comet is a tugboat designed for towing other vessels, salvaging wreckages or precisely moving parts around with ease. Due to its high amount of gyroscopes, it is capable of towing 4,000,000.00+Kg while still being manneuverable for it is compact size.

If you enjoy this model, please rate and leave a feedback comment/report any issues! all my models are subject to improvements and fixes whenever necessary! Thank you.

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Compatibility:
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Uses mods: No
Survival Ready: Yes
Projectable: Fully

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Controls:
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Action Bar 1:
1. Lock Magnets
2. Unlock Magnets
3. Frontal Lights
4. Rear Lights
5. Top Lights
6. Navigation Lights
7. Increase Gyro Power
8. Decrease Gyro Power
9. Landing Gears (Switch lock)

Action Bar 2:
1. S.O.S. Beacon
2. Front Camera
3. Self Repair Projector
4. ID Antenna
9. Starter Reactor Toggle

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Tips:
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- Frontal magnets easily visible for easy attaching/detaching, they are switched to manual lock as default, so you can spam the Hotkey 1 while trying to attach moving objects.
- Gyroscopes power control are tired to Hotkeys 7 and 8, use them to lower or increase the gyroscope power when towing heavy loads.

Cap'n, I still have a question.
Ask in the comments, I'll answer whenever I can.

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Armament:
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None

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Systems:
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Powerplant - 2 Large Reactors / Starter Small Reactor
Communications & Tracking - Main ID Antenna / S.O.S. Beacon
Life Support - Oxygen Generator
Guidance & Control - Remote Control
Storage - Fully Linked Storage System / Top Connector Access
Defense - Self Repair Projector

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Technical Specs:
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Frame/Chassis:
Block Count: 1033
Curb Weight: 82,091.57Kg (Approx.)
Cargo Space: 5,527.00L
Power Output (Max): 30 Mw
Length: 16.5m - 6.6 Large blocks
Width: 9.5m - 3.4 Large blocks
Height: 5.5m - 1.8 Large blocks

Performance:
Main Propulsor Type: Ion
0 - 100 M/s: 11.49s (684Kn)
Acceleration rate: 8.7 M/s/s
Up: 5.5 M/s/s
Down: 6.7 M/s/s
Sides: 3.7 M/s/s
Reverse: 4.9 M/s/s

* Mobility values are rounded up by a max of 0.1M/s/s.

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Scripts Used:
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Automatic LCDs 2 by MMaster: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822950976

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Update Notes:
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v1.3 Jun-24 Update 1.186.5
- Added navigation lights
-Improved LCD's font size for better reading and upgraded the scripts tied to them
-No more running timer blocks are needed so these were turned off to improve peformance
-Added some extra frontal lights
-Fixed the projection and pre-configured it on the ship
-Some minor tweaks and blocks improvement around the ship

Enjoy!
10 Comments
Nonexistent 6 Jun, 2018 @ 1:51pm 
@Captein makes sense.
Rodrigo  [author] 6 Jun, 2018 @ 1:00pm 
xD no problem! that ship is also very customized for my own survival gameplay so thats why i never uploaded it.
Nonexistent 6 Jun, 2018 @ 12:21pm 
I meant @Captein
Nonexistent 6 Jun, 2018 @ 12:20pm 
@Captain ahh.
Rodrigo  [author] 6 Jun, 2018 @ 12:14pm 
@CharlieDingus its my first survival gameplay ship, i call it SkyRanger
Nonexistent 6 Jun, 2018 @ 11:31am 
@Captein what that ship in the last picture? The one getting pushed?
Rodrigo  [author] 24 Apr, 2018 @ 4:43am 
Updated for your convenience :)
Quartofel 8 Apr, 2017 @ 5:26am 
I'm waiting for a fighter of yours :P
Rodrigo  [author] 8 Apr, 2017 @ 4:18am 
Thank you for your kind words, master of spikes sounds more awesome than I could bargain for, and I must say that I'm rather inclined toward sharp edges and lines indeed. Wonder if that makes me edgy :steammocking: ? I hope my models are proving to be useful!
Quartofel 7 Apr, 2017 @ 6:03pm 
True Master of Spikes. Beautiful, functional build, I wish I could have at least half of your skill. Keep up great work.