Stellaris

Stellaris

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Unique Spawn Systems
   
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Tags: Ringworld
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9. apr. 2017 kl. 20:40
21. sep. 2017 kl. 21:42
6 ændringsbemærkninger ( vis )

Abonner for at downloade
Unique Spawn Systems

Beskrivelse
Updated for 1.8.x

This mod adds in some fairly unique starting systems in 1.6.X and beyond. Curently, there are two major starts: full ringworld and sanctuary ringworld. Each of these has 8 different styles that change the apparence of the ringworlds. These styles are:
-Mammalian
-Reptilian
-Avian
-Arthropoid
-Molluscoid
-Fungoid
-Plantoid
-Fallen Empire (Default Ringworld Apperance)

If one uses the complete ringworld initializer, a full, 4 habitable ringworld sections with modest resources will spawn, similar to other starter system mods. However, if you use the sanctuary ringworlds, each section that spawns will either contain an industrial civilization, pre-industrial civilization, stone age culture or presentient species, just like the ultra-rare sanctuary spawn system.

Players can also select to have their starting planet be replaced with a orbitial station habitat. This will be a16-sized station and functions similar to normal planets. Players cal also choose to have a "sole" habitat, which will spawn in a system devoid of other planets. Players can also choose their habitat style from one of those below:
-Mammalian
-Reptilian
-Avian
-Arthropoid
-Molluscoid
-Fungoid
-Plantoid

- A gaia world start has also now been included!

- NEW: in 1.6.1, a new option for a destroyed dyson sphere home system has been added.

I am working on more systems which will include starting on a starless, wandering planet and a lone habitat. Suggest more ideas for spawns!
Populære diskussioner Vis alle (1)
0
18. maj 2017 kl. 22:47
Bug Report
Meh_Shrug
40 kommentarer
ONE MAN ARMY 26. okt. 2020 kl. 13:51 
why do habitats spawn black with no textures?
Skiddles 22. aug. 2019 kl. 22:09 
I think a great starting system would be a City Planet Moon next to a larger Regular planet! :D
Solar™ 15. jan. 2018 kl. 7:19 
is this mod still being updated?
Solar™ 7. dec. 2017 kl. 18:21 
yeah my mod isnt working either
Krylia Viru 1. dec. 2017 kl. 15:59 
Rip. Ale_monke, pls.
Duke Flapjack 26. nov. 2017 kl. 18:58 
After comparing the vanilla empire initializers to the Unique Spawns initializers there is a LOT that is different. It appears as thought Paradox made some fairly major changes to the initializers that are not reflected in this mod. Until these are resolved, this mod is very unfortunately not working properly.
Duke Flapjack 26. nov. 2017 kl. 18:41 
Yep, even with absolutely no mods except for Unique Spawns resources or buildings are not loading properly with the habitat starts.
Duke Flapjack 26. nov. 2017 kl. 18:37 
There's something also wrong with the habitat starts. Only the first line of the resource spawn fires. I'm ONLY getting the tile the capital is on. Nothing else spawns and the rest of the habitat is random. It may be a mod issue: I'm investigating.
Dragon Cube 8. nov. 2017 kl. 0:09 
the ring worlds don't spawn right
Kepler68 3. nov. 2017 kl. 6:43 
random neighboring tile is also broken according to the error log