Stellaris

Stellaris

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Unique Spawn Systems
   
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Tags: Ringworld
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56.767 KB
9 apr 2017 om 20:40
21 sep 2017 om 21:42
6 wijzigingsnotities (weergeven)

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Unique Spawn Systems

Omschrijving
Updated for 1.8.x

This mod adds in some fairly unique starting systems in 1.6.X and beyond. Curently, there are two major starts: full ringworld and sanctuary ringworld. Each of these has 8 different styles that change the apparence of the ringworlds. These styles are:
-Mammalian
-Reptilian
-Avian
-Arthropoid
-Molluscoid
-Fungoid
-Plantoid
-Fallen Empire (Default Ringworld Apperance)

If one uses the complete ringworld initializer, a full, 4 habitable ringworld sections with modest resources will spawn, similar to other starter system mods. However, if you use the sanctuary ringworlds, each section that spawns will either contain an industrial civilization, pre-industrial civilization, stone age culture or presentient species, just like the ultra-rare sanctuary spawn system.

Players can also select to have their starting planet be replaced with a orbitial station habitat. This will be a16-sized station and functions similar to normal planets. Players cal also choose to have a "sole" habitat, which will spawn in a system devoid of other planets. Players can also choose their habitat style from one of those below:
-Mammalian
-Reptilian
-Avian
-Arthropoid
-Molluscoid
-Fungoid
-Plantoid

- A gaia world start has also now been included!

- NEW: in 1.6.1, a new option for a destroyed dyson sphere home system has been added.

I am working on more systems which will include starting on a starless, wandering planet and a lone habitat. Suggest more ideas for spawns!
Populaire discussies Alles weergeven (1)
0
18 mei 2017 om 22:47
Bug Report
Meh_Shrug
40 opmerkingen
ONE MAN ARMY 26 okt 2020 om 13:51 
why do habitats spawn black with no textures?
Skiddles 22 aug 2019 om 22:09 
I think a great starting system would be a City Planet Moon next to a larger Regular planet! :D
Solar™ 15 jan 2018 om 7:19 
is this mod still being updated?
Solar™ 7 dec 2017 om 18:21 
yeah my mod isnt working either
Krylia Viru 1 dec 2017 om 15:59 
Rip. Ale_monke, pls.
Duke Flapjack 26 nov 2017 om 18:58 
After comparing the vanilla empire initializers to the Unique Spawns initializers there is a LOT that is different. It appears as thought Paradox made some fairly major changes to the initializers that are not reflected in this mod. Until these are resolved, this mod is very unfortunately not working properly.
Duke Flapjack 26 nov 2017 om 18:41 
Yep, even with absolutely no mods except for Unique Spawns resources or buildings are not loading properly with the habitat starts.
Duke Flapjack 26 nov 2017 om 18:37 
There's something also wrong with the habitat starts. Only the first line of the resource spawn fires. I'm ONLY getting the tile the capital is on. Nothing else spawns and the rest of the habitat is random. It may be a mod issue: I'm investigating.
Dragon Cube 8 nov 2017 om 0:09 
the ring worlds don't spawn right
Kepler68 3 nov 2017 om 6:43 
random neighboring tile is also broken according to the error log