Sid Meier's Civilization VI

Sid Meier's Civilization VI

94 ratings
Angryr's Ancient Policies
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
25.262 KB
10 Apr, 2017 @ 8:07pm
30 Jul, 2020 @ 5:17pm
5 Change Notes ( view )

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Angryr's Ancient Policies

Description
Makes adjustments to many of the policies in the ancient era.
Does make adjustments to a few policies not in the ancient era due to similarities.

Change List

Caravansaries - +1 Food, +1 Production, and +2 Gold for each trade route.
Triangular Trade - +1 Food, +1 Production, +1 Faith, and +4 Gold for each trade route.
Discipline - Double support bonus and +25% combat experience.
God King - +1 Gold, +1 Faith, and +1 Amenity in the capital.
Ilkum - Obsolete much later (Public Works).
Land Surveyors - -20% tile purchase cost. +2 tiles when settling a city.
Strategos - +1 Great General Point per unit kill. +1 Movement to all land units.
Survey - Double experience and +25% production for recon units.
Urban Planning - +1 Production, +50% district adjacency bonuses, and -1 gold in all cities.


Caravansaries & Ilkum

Caravansaries and Ilkum are eclipsed by this mod, you do not need them subscribed separately. In fact, they are not compatible since I never updated Caravansaries so it will be different than this mod.

Disclaimer & Feedback

For those who don't know, I typically keep my mods small and optional so I try not to update them. This is not one of those mods. I will most likely modify this mod as I get feedback on it. There's so many combinations here that I wouldn't catch every single potentially OP change even if I tried.

So please, tell me what you think and why.

Mod Files Location: ..\Steam\steamapps\workshop\content\289070\902897696

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If you'd like to donate and support my modding click here[paypal.me].
Popular Discussions View All (2)
7
18 Mar, 2019 @ 6:24am
New Policy
k.a.n101
4
18 Apr, 2019 @ 5:30am
God King
pauloel7
54 Comments
Kyrie 4 Nov, 2022 @ 5:59am 
The +general points work, but the movement doesn't.
Kyrie 4 Nov, 2022 @ 5:59am 
Strategos might be broken, it's not working for me at least. The only mod that fucks with movement speed I have is Civilizations Expanded
Venusaisha 22 May, 2022 @ 5:52pm 
I think could still work with Luke ✞ Jesus Saves ✞ policy mods(but that may vary since he not playing much or updating i last read) like in my older collections , last time around December 2021 used LC-VI thou not currently playing Civ 6 and taking break from it.:Diplomat:
Venusaisha 22 May, 2022 @ 5:39pm 
I have many collections for the game i do know that Extended Policy Cards(bigger incorporated) cannot be used with Angryr's Ancient Policies( how ever other policy cards may work in matter of test & trail ).
N7Zebracakes 22 May, 2022 @ 10:56am 
@James look for other conflicting mods, this works fine for me currently
James III, Vampire Killer 2K1 22 May, 2022 @ 10:26am 
Land Surveyors won't let me buy titles when active.
joebob 22 Feb, 2022 @ 2:03pm 
I have this error in my LUA file, I think it's coming from this mod: GovernmentScreen: WARNING! FetchAndCacheData: No dynamic modifier definition for Modifier CARD_ADDITIONAL_COMBAT_EXPERIENCE
dcasez 19 Feb, 2022 @ 6:52am 
Urban planning to me is always a must have with this mod. Everything else seems pretty balanced. Not sure if I would reduce the district bonuses or increase the negative gold amount, but either could make it a bit more balanced. I'm going to mod it to be a 25% bonus to districts instead of 50% and see if that makes it a bit less powerful.
H.Humpel 7 Nov, 2021 @ 9:32am 
German translation available in the Civilization VI Mods - German translations
Angryr  [author] 26 Apr, 2021 @ 4:46pm 
@Junky Thanks, I'll add them when I have time (been pretty busy lately so it might be a while).