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The Iron Overmind
   
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19 Apr, 2017 @ 9:31am
20 Apr, 2017 @ 6:47am
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The Iron Overmind

In 1 collection by BlackCat
Espa's Kenshi Addons
3 items
Description
~~The Iron Overmind~~

Introducing the Town of Node, controlled by a new faction of Slaver Skeletons called The Iron Overmind. They're situated close to the Western Coast, above the Vain and in the Dreg. Their enemies consist of the Holy Nation and all Bandit/Cannibal types. Will be friendly to players.

Within the small and unenclosed town, you will find a Mechanical Shop, 2 Bars, a Weapon Shop, a Slaver Shop, and an Ancient Lab where the Machinists are researching the lost world! Though they don't have special deals on many items, they do have quite the quality assortment of weapons to choose from in their Shop!

~~~
Also, Introducing the Overmind Mine in Okran's Gulf. This could be considered the Overmind's base of operations for their Slaving Operations against the Holy Nation and all weaklings throughout the lands. If you aren't an 'Iron Overminder', it is suggested you stay away from this place if you value your freedom!

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There is also a new Start-Up called Iron Overminder -- It is a repositioned Wanderer Start in Node, where you start with no other bonuses than having a +100 to The Iron Overmind reputation, rendering them your family. Will you move their enslaving scourge across the 'Holy' Lands and bring down Okran?
Popular Discussions View All (1)
0
22 Apr, 2017 @ 6:18pm
Early comments/questions
Tarsis
22 Comments
Nemús 28 Sep, 2024 @ 9:28pm 
How to ally whit this faction?
Inquisition Time! 25 Jan, 2024 @ 2:35am 
I like the mod, but as any slavery faction they suddenly enslave the wrong person and start a full on war in a town, making it unusable.

Probably going to subscribe to it once again in the future after I set up the world just like I want before importing and cause some chaos.
Faust 14 May, 2023 @ 11:27pm 
This is literal trash. nobody wants a army of beefed up super slavers running all over the border zone enslaving everyone only to stand in a field for three days on end.
NinjaBeest 25 Dec, 2021 @ 11:25am 
They're going into random shops and acting as shop guards. Not helpful when a thief... And they're also just like a bunch of gods running around at the speed of light enslaving everything and picking fights.
DarkAlkaiser 9 May, 2018 @ 5:50pm 
This sounds great
Jarold Smith 22 Jan, 2018 @ 2:24pm 
Is this mod compatible with the skeleton apocalypse mod?
AshnakAGQ 9 Aug, 2017 @ 8:32pm 
Nothing wrong with Eternia by the way. This mod just seems more lore friendly. It adds to the game, but nothing drastic like new races.
BlackCat  [author] 3 Aug, 2017 @ 9:31am 
Haha fair enough. - Just gotta make a Skeleton-friendly Faction for the Floodlands.
AshnakAGQ 3 Aug, 2017 @ 3:39am 
Please don't merge this into eternia.
BlackCat  [author] 31 Jul, 2017 @ 2:00pm 
I may update this and then merge it into Project Eternia <3