Duck Game

Duck Game

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[UFF] Silver Pillars
   
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Maps: Map, Deathmatch
Tags: Ginormous
File Size
Posted
Updated
53.127 KB
21 Apr, 2017 @ 11:33am
24 Apr, 2017 @ 8:18pm
6 Change Notes ( view )

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[UFF] Silver Pillars

In 1 collection by Average Alchemist
Definitely Playable Average Alchemist Stages
116 items
Description
Made it easier to get out of the bonus room.
Kind of looks like bowser's castle. And since it does, I'm going to use than as an excuse to put Mario Bros in the descripiton.
3 Comments
Zloty_Diament (Golden_Diamond) 24 Apr, 2017 @ 8:46pm 
Really glad from it :-D
Average Alchemist  [author] 24 Apr, 2017 @ 8:26pm 
Thank you very much for the criticism.

For the chamber I've added in an up only teleporter, and replaced the single tornado boots with 2 tornado-boots spawners that wont get lavaed/blocked by gift boxes as easily.

As for the danger in moving, I added a single black platform for 4 of the pillars, 1 block below the pillar's height and on the side of the pillar that faces the middle, since jumps from a lower paltform to a higher platform are the most dangerous.
Zloty_Diament (Golden_Diamond) 24 Apr, 2017 @ 7:32pm 
Like [GCN] Black Pillars, difficult to move, and even more difficult when using drills.
Or not harder, maybe just faster.

What I like about it, is how it replaces keys from previous map,
with terrain destruction.
Then lava gets into "prize" chamber, and another floor layer must be broken, which causes come items to get lost, but I'm fairly concerned about what duck's gonna do, when it gets there.

It can get easily trapped there. Would you maybe consider adding some escape routes?