Taunt Concept : Puppetry
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"PUPPET TAUNT VERSION A : PUPPETRY

Class(es) : Pyro ( Could possibly see Soldier having fun with this too, and perhaps spy if it is a marionette puppet )
Basic Description : Pyro puts on a little puppet show
Possible Uses : I mostly see this being used while being friendly, but it could be used to state the person they beat in a fight is like their little puppet, especially if the puppet is a TF2 class.
Appeal : Cute, Energetic, Could Feature Pyroland Items, Possible Pyroland Dog and Cat Spotlight ( they don't get as much attention as the balloonicorn )
Concerns : Puppets Conflicting with Cosmetics
Taunt Type : Solo
Taunt Duration : Single Use or Looped
Props : Puppet(s) [ Pyroland Dog and Cat / Balloonicorn / Sock Puppet / Pyro / Spy / Pyro and Spy / Any Other Class(es) / Randomized ]


Break Down -

Intro Animation : Pyro pulls out puppets from hammerspace and brings them into view. If hand/sock puppets, they come into view while on Pyro's hands. If marionette puppets, pyro holds the stick(s) and allows the puppet to dangle downward.

Main Animation : Pyro performs with the puppets. There are many possible options for this, one could be selected or could possibly have multiple animations that are picked at random ( If it is looped, it could either select a random one within the same loop or between each use of the taunt ).

Show could be violent ( puppets fighting, puppet being burned, etc ), cute ( puppets 'chatting', puppets hugging, etc ), or a mix of both ( puppets being cute and then violent, puppets doing something violent and the pyro sees it as cute, etc ).

Puppets could be the Pyroland dog and cat, a balloonicorn, a pyro ( and spy ), sock puppet, etc. The type of puppet(s) could be hand puppets, puppets on a stick/pole, marionette puppets, sock puppets ( plain or decorated ), etc. Lots of possible combinations.

Outro Animation : For the version without the stage, pyro could throw the puppets, burn them and have the ashes fall downward, put them back into their pocket/hammerspace nicely, or any other way that gets them out of the scene so they go back to normal.

Anything Else : Would really benefit from new voice lines for all of the animated interactions and possibly even doing various “voices” ( tones in their muffled voice ) for the puppets.


Availability : Open"