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De_metro
   
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Game Mode: Classic
Tags: Map
File Size
Posted
Updated
3.948 MB
24 Apr, 2017 @ 9:57am
14 Oct, 2017 @ 3:09am
7 Change Notes ( view )

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De_metro

Description
Big update to De_Metro it's seventh update to this map and it brings a lot of changes i developped over few last months.
This is my small side project i put much care into and would appreciate any kind of feedback. I'm not a proper developer and i haven't made any other map than this one.
5 Comments
Brain 17 Jul, 2018 @ 6:36am 
first off nice work. somethings to help: take your time, have fun with this project. im assuming the textures are placholders. i found some crack in the ground? keep working on the map your doing great!
Undertaker 14 Oct, 2017 @ 1:15pm 
Nice
Bri'ish person 24 Apr, 2017 @ 11:55am 
Finally, I would like to commend you for some things. Middle works exceptionally well (although a little on the cramped side). I can tell in the future Middle is going to be a key part of the map for both sides. Your map seems to be fairly balanced (at least with bots) and the nav mesh is fantastic. I could'nt find one time when a bot got stuck or fell down a hole. Make sure to keep updating the nav mesh to ensure this keeps up.

Overall, this map is very simple but somehow effective. It needs alot of tweaking and tidying up but overall for a first map this is very good.

P.S. Here are a couple of name suggestions:
de_downtown
de_ghetto
de_capital
de_opression

Check out my current project if you have the time:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=912555492
Bri'ish person 24 Apr, 2017 @ 11:55am 
I'll be honest with my review. I have playtested your map in a range of different senarios and with multiple playstyles. I myself have recently uploaded only my second ever map.

First i think it would benefit you to stop worrying about textures and props and just worry about structure and lighting. You have got brilliant areas such as A site and Middle however they are too simple. Work on adding more dynamic elements into your map. This map reminds me of my first ever map called de_savona. It was simple in design, a bit on the large side and featured rushed textures. I highly recommend focusing on the gameplay rather than the aesthetic.

Secondly it looks rushed and untidy. The fences and most props are hovering there are little gaps in the ground and even massive ones (maybe intensional). It has the sense of it being rushed. If you took some time to individually fix and update the little things, you would see it builds up and improves your map miles.
hackerfrog 24 Apr, 2017 @ 11:03am 
pills here!