Space Engineers

Space Engineers

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E-106 Roxie General Transport (NO MODS)
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.630 MB
30 Apr, 2017 @ 2:35pm
12 Aug, 2017 @ 8:50pm
15 Change Notes ( view )

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E-106 Roxie General Transport (NO MODS)

Description
E-106 "Roxie"
Quadrant Industries Model M6-C General Transport
Crew: 4
Jump Range: 1969km
Decks: 3
____________________________________________________
The Roxie is a compact, tough little ship. A civilian model, she is lightly armed
with 4 defense turrets and a light armor shell to shrug off debris impacts. As an M6-C, her roomy hangar/cargo bay comes with an extending ramp granting her the capability to deploy rovers directly onto a planet's surface.

The Roxie herself is privately owned, and is contracted out on various courier runs.
Her current operators have customized her A Deck crew quarters with a cozy rec center for long flights.

FEATURES___________________________________________

-Fully functional ramp!

-Holographic ore scanner on the bridge

-Three detailed and functional decks!

-Full free range of flight! Atmospheric and space!

-Totally vanilla!

____________________________________________________
My most compact ship yet! I aimed to pack as much detail into as small a ship as I could. A mix of several gritty utilitarian ships, including the
Uhumele from Star Wars: Dark Times and the Betty from Alien:Resurrection.

Built to be fun!

NOTE: a problem with rotor-linked blocks means the ship tends to lean forward
slightly in a natural gravity field. This is easily mitigated by controlling the ship
and not leaving the controls until you land!

Big thanks to MMaster, Phil and Whip for the scripts!

EDIT: Fixed the ramp not locking during flight.
52 Comments
mapolis 5 Jun, 2018 @ 8:32pm 
You are the best ship builder on here. Keep it up.
DeAnti 27 Oct, 2017 @ 9:16pm 
soooooooo keens update made the bottom thrusters melt armor, so now im playing with thruster damage off please dont change your build style
HECKIN' CHONKER 12 Aug, 2017 @ 1:53pm 
sometimes when im controlling it, the ship will randomly flip the f*** out in a random direction and spin uncontrollably, causing everything to break apart. on my last attempt, the briidge got ripped right out of the ship.

otherwise, i LOVE the 70's-90's retro sci-fi asthetic. it made me extremely nostalgic for the Aliens franchise. im a big fan of Weyland-Yutani ships. XD
Deltafrost 17 Jul, 2017 @ 4:11am 
@Annorexrcist
Check if all the thrusters / power ar on (or landing gear is locked) it schould start easily, if any problems occure you may wanna put all the safety locks in the rotors on

(ship has only hydrogen and ion thrusters, ions are Shit on planets so hydrogen is important)
VanCity Nikolai 15 Jul, 2017 @ 4:03am 
super noob here.. I know you say that it can do atmospheric and space... umm... how do you make it take off in atmosphere. Mine won't budge. :S
Deltafrost 13 Jul, 2017 @ 2:09pm 
No problem dude keep it up
Dolan  [author] 13 Jul, 2017 @ 1:25pm 
@Deltafrost and thanks! Glad you guys enjoy the ship!
Dolan  [author] 13 Jul, 2017 @ 1:24pm 
@Deltafrost
I'm getting the same issue, safety locks fix the drift but break the ramp. SE seems to not like the grid collision or something.
Jerk 12 Jul, 2017 @ 11:53pm 
You must have a frame rate of '2'..
Deltafrost 22 Jun, 2017 @ 12:17am 
Love it.
and for your front flip problem...
I'm not sure if you ever use them but all the rotor (expect the ramp ones) weren't on safety lock as soon as I put the lock on it was stable

The ramp however I'm still trying to find my error or SE's (the lock of the ship seems to be fine)
As for me after 1 use the ramp opens, but then the second part of the ramp is left floating. It still seems to be attached while visually it isn't