Distance
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Ionized
   
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Mode: Sprint
标签: level
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462.338 KB
2017 年 4 月 30 日 下午 9:50
2017 年 6 月 22 日 下午 12:23
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Ionized

描述
Helix City's main reactor. This construct powers everything in the city without issue, and still has power to spare. Driving though it is usually illegal due to the reactor core vaporizing anything that gets too close, but you have been selected to help do standard maintenance on the reactor. All you have to do is drive your car around the reactor, and your car will automatically collect and send data to the maintenance team. Seems easy enough right?


This track conains laser, saw, popup, grinder Traps and wall to wall, wall to celing, wall to vertical jumps.
Thanks to MCrekna1 for testing and feadback.
11 条留言
Totally Not Hax 2017 年 7 月 24 日 下午 6:26 
Is dis track or LSD trip? I don't know anymore... :Burn:
MCrekna1 2017 年 5 月 5 日 下午 10:10 
I actually play tested this for him. The holos could barely be seen in the version I tested, and it wasnt clear to me that the transfer to the verticle was such. He made alterations that are, imo, better than the origional file I was sent, however I agree more could be done. A track shouldnt need a full A+ from comunity members before hitting the workshop.
Semtex4ya  [作者] 2017 年 5 月 5 日 下午 12:00 
True. However, I build tracks for me, build places I would like to see and drive through. And testing is required to make sure the track “feels” right. I love driving on all my tracks... except one. That one is Shadow, that track is awful. But I'm always open to constructive feedback.
-Ω- 2017 年 5 月 5 日 上午 10:59 
If you want to circumvent those quality control measures, you could always ask me or Tiedye to playtest
Semtex4ya  [作者] 2017 年 5 月 5 日 上午 8:43 
I Thought you might like this track 5el-9. I started production on this track right after Quantum Freeway, after I read your comment there. Generally all your comments usually say the same thing: “...these tracks are too easy”. The main issue is I'm not that good at building hard tracks. I more enjoy driving at high speed playing custom music, and the occasional combo jump-flip. Also for me as a quality control... thing, I have to be able to complete the track that I make. This limits the maximum difficulty the tracks I build can be. ANYWAY.... glad you liked it.... 'cause

It is all your fault this track exists. =P
5el. 2017 年 5 月 5 日 上午 6:14 
Oh man, I love this track. Perfectly nailed both the visual and gameplay departments, and well-timed enough to be a great racetrack. Thanks for makin' this!
Xeta 2017 年 5 月 4 日 下午 3:57 
nice i wanted to do this but im still entry lvl so i cnt for so glad somone beat me to it this looks nice acutaly. going to have to try this out
-Ω- 2017 年 5 月 3 日 上午 7:30 
Makes sense
Semtex4ya  [作者] 2017 年 5 月 2 日 下午 11:55 
Cut the brightness of the popup holos. Changed wall to vertical jump texture slightly, however, for that jump the texture is going to be vertical, because if it is horizontal like the rest of the track, it is hard to tell that part of the track is vertical.
-Ω- 2017 年 5 月 2 日 下午 1:28 
Couple of things: First, the popups are way too bright, and second-of-all the 2-axel transfer should probably be the same texture as the rest of the track.