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It's straightforward enough to scale up the effect to any level. I try to balance the effects of any mod so it feels right on my server, and I think that (especially with PvP) the quite limited effect as written is a good way to avoid what'd basically be a one-shot victory.
I have a few days off coming up and might put the timeout and range variables into a config file so server admins etc. can configure it as you see fit. How would that work for everyone?
Smashingly good work, by the way.
However!
As it has a limited area of effect, having an auxiliary shield generator outside the AoE will help keep your shields active, I use Cython's fantastic Energy Shields mod, and have tested. Providing at least one generator is active on the grid, the full shield strength is preserved. Intelligent ship design rewarded once again.
Perhaps a Uber large versions that can only be placed on stations/fixed grids. Big, long range, large area of effect and a effect durration of 30 seconds. And slow slow turret tracking speed.