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This was informative but not by much...having said that though ... thanks anyway
dependencies={ "CK2Plus" }
As a final note, the structure is different depending on whether you are using the mod personally/sharing a manual download vs uploading it to the Steam Workshop. The manual version doesn't need quotation marks if the mod name doesn't have spaces, but quotations are necessary before uploading to Steam. Additionally, if the mod does have spaces in the name, you need to add escaped quotes before uploading. For example, for the AGOT example, you would format it as:
dependencies={ "\"A Game of Thrones\"" }
dependencies={ "ck2plus.mod" }
or maybe
dependencies={ "ck2plus" }.
However, that's incorrect, and wouldn't work. Looking inside the .mod file, we see this:
name="CK2Plus"
archive="mod/ck2plus.zip"
dependencies=
{
CleanSlate
}
replace_path="history/provinces"
replace_path="history/titles"
replace_path="history/wars"
replace_path="common/buildings"
replace_path="common/trade_routes"
picture="ck2plus.jpg"
First, a clarification: dependencies are not technically dependencies. That's to say, you don't need to have all dependencies in order for a mod to work. Dependencies are just rules telling the game to load those mods before another.
Second, and most importantly, dependencies are NOT "established by the name of the .mod of the required mod". They are established by the NAME of the relevant mod, as established WITHIN the .mod file. In the Game of Thrones mod example, that didn't matter, because both are the same, but that's not always the case.
@renoraider great :)