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Primary: Rapier (Roll then attack for a critical), you can nearly always triple hit after a roll before the enemy can respond, so it's super strong, then just roll to their other side and repeat if necessary.
Secondary: Lightning Whip, it's got huge range and helps find Secrets you may have missed, allowing you to find plenty of carrots and gold. The damage on it is also quite good if you can find a higher tier one.
Primary Item: Death Orb, I agree it's really strong and great for clearing out hallways.
Secondary Item: Magnetic Grenade. The Magnetic Grenade combined with Lightning Whip is bar none the most busted combo I've found yet. Stuck up on a platform and see tons of enemies below you? No problem! Throw down a Magnetic Grenade and spam your whip (It can hit enemies below you, but not through floors/walls) and clear them all out.
Highly recommend trying this out.
I have a huge love for those skills that passes through walls. Allows some cheezing of those small areas with lots of enemies. The teleporting slashers are my worst enemies. Somehow I cant doge them for shit and they push you when they teleport so if you're in the process of climbing out of the way, they push you out of the chain and murder you while you try to figure out what happened ans where you are.
Also noting that skills that stay in place like turrets and traps seem very bad against the Watcher. I faced him once with a turrets setup and they were useless against it because it would always fly out of the way.