Stellaris

Stellaris

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Psionics Expanded (Legacy)
   
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14 May, 2017 @ 6:35pm
23 Feb, 2018 @ 4:32pm
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Psionics Expanded (Legacy)

Description
This is the Legacy version. Really didn't wanna deal with updating it for Le-Guin. Luckily, someone else decided to do it. Check out Psionics: Re-Expanded or.. something along those lines for the Le-Guin version.

Have you ever felt that the current psionics in the game just.. wasn't enough? Even with the shroud?
Have you ever thought that you should be able to further research into such a massive phenomena?
Ever thought you should at least be able to encorporate this.. intensely powerful force into your empire?

Well think no more! Er.. wish no more! This is psionics expanded, a heavily work in progress mod that aims to add a large amount of psionic techs.
Now note, this is my first mod. Either way, gonna be trying as hard as I can to make it worthwhile.

What this adds:
A psionic tech for each building type, being minerals - food - energy - the 3 researches - and unity

An empire-unique building to increase empire-wide research speed, and..

A few extra technologies to act as gateways, static modifiers, and repeatable techs.

Note, this mod overwrites.. absolutely nothing! As far as I know, this mod is compatible with everything.
In fact, I recomend you use "Psionics for Everyone", just to make this mod less of a massive massive buff to spiritualists. Unless thats what you want.

Now supports Spanish localization! Special thanks to Black Hawk for giving me the localization for it!
Special thanks to Iifrit for the german localization.. or at least the first draft of it!
142 Comments
Vurdnarok 20 May @ 3:03am 
Would absolutely love an update for this ay. Can't seem to get it working atm unfortunately =(
Cheers mate!!
WolvesofZiu 2 Dec, 2018 @ 10:15am 
I cannot find the "Psionics for Everyone" mod in the workshop.
katanainfinate00 21 Oct, 2018 @ 3:15pm 
any conflicts with gigastructural engineering and more?
Apsody243 3 Aug, 2018 @ 4:38pm 
@loner450 Thank to telling me, thats one less thing I'm going to worry about. :steamhappy:
loner450 3 Aug, 2018 @ 4:12am 
@apsody243 as far as i have seen, no noticeable or game breaking bugs. and yup, techs worked as advertised
Apsody243 2 Aug, 2018 @ 10:44pm 
@loner450 Any bugs noticed? All the tech work as advertised?
loner450 2 Aug, 2018 @ 4:07am 
@apsody243 has not crashed my game during my campaign of spiritual enlightenment and cleansing materialists. but mileage may vary
Apsody243 1 Aug, 2018 @ 9:03pm 
So is their any confirmation, is this compatible with 2.1?
WolvesofZiu 10 Jul, 2018 @ 12:06am 
Pops with psionic trait should be the only ones allowed to operate psionic building in your empire.
[FaZe]|xXX\Akman/XXx| 1 Jun, 2018 @ 10:42am 
Is this compatible with 2.1