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if self.Disabled then return end
if activator:IsPlayer() and caller:IsPlayer() and self:GetMoney() > 0 then
self:PlayerTakeMoney(activator)
end
end
Big ol' network usage hog.
Were there any LUA clientside and/or serverside errors? If so, plz send me the logs - it might help me with fixing the addon. If not, I have no other reason why the entity is not working