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ColliderSkin (All Blocks)
   
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37.631 MB
2017年5月18日 10時50分
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ColliderSkin (All Blocks)

JCUDOS 作成の 1 件のコレクション
CUDOSkins
13 アイテム
解説
Entire skinpack based on hitboxes (the physical shape which can enter in contact "collide" with other things), called colliders in Unity. This pack allows to scale blocks as much as you want while still having their visual aspect fit their physical shape.
Also available in:
Black, Blue, Green, Orange, Red, Turquoise, White and Yellow.


Notes
• Spherical colliders do not change shape when scaled. The sphere's diameter is always the length of the longest axis.
• The Plow model only represents the collider accurately while the Y and Z scale values are identical.
• The following skin models are less accurate because they have more complex colliders: Water Cannon; Crossbow; Vacuum; Cogs
• Instead of leaving the rope, the spring and the brace out because they don't have colliders, I decided to give them a funky rainbow texture.
• This skinpack was made with the help of the Simple Collider Displayer mod by ITR v0.45a [forum.spiderlinggames.co.uk] v0.60 [forum.spiderlinggames.co.uk]
12 件のコメント
oats 2018年7月3日 17時08分 
great pack
theMARK 2017年7月28日 11時52分 
i love the rotation reminder too, even though my game crashes a lot while changing skins i'll use it
Bits 2017年7月27日 8時57分 
YES!
JCUDOS  [作成者] 2017年6月12日 18時03分 
Thanks! :)
KanExtender 2017年6月12日 16時43分 
Nice work! :D
JCUDOS  [作成者] 2017年5月27日 6時19分 
I restarted the game at least 600 times in the course of creating this skinpack (which was insanely boring) so you're welcome, it's great to know other people appreaciate it :D
JCUDOS  [作成者] 2017年5月23日 17時03分 
Thanks :)
RCrockin 2017年5月22日 12時54分 
i love the litle reminder on the blades its such a nice touch
JCUDOS  [作成者] 2017年5月19日 12時26分 
Thanks for reminding me. There are a few scaling quirks I want to add as info.
Shadé 2017年5月19日 9時43分 
add a note to the description that if the player scales block that has a sphere collider, you can't make it flat. The collider will stay a sphere with the longest axis as its radius.