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ColliderSkin (All Blocks)
   
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37.631 MB
2017년 5월 18일 오전 10시 50분
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ColliderSkin (All Blocks)

JCUDOS님의 1 모음집
CUDOSkins
아이템 13개
설명
Entire skinpack based on hitboxes (the physical shape which can enter in contact "collide" with other things), called colliders in Unity. This pack allows to scale blocks as much as you want while still having their visual aspect fit their physical shape.
Also available in:
Black, Blue, Green, Orange, Red, Turquoise, White and Yellow.


Notes
• Spherical colliders do not change shape when scaled. The sphere's diameter is always the length of the longest axis.
• The Plow model only represents the collider accurately while the Y and Z scale values are identical.
• The following skin models are less accurate because they have more complex colliders: Water Cannon; Crossbow; Vacuum; Cogs
• Instead of leaving the rope, the spring and the brace out because they don't have colliders, I decided to give them a funky rainbow texture.
• This skinpack was made with the help of the Simple Collider Displayer mod by ITR v0.45a [forum.spiderlinggames.co.uk] v0.60 [forum.spiderlinggames.co.uk]
댓글 12
oats 2018년 7월 3일 오후 5시 08분 
great pack
theMARK 2017년 7월 28일 오전 11시 52분 
i love the rotation reminder too, even though my game crashes a lot while changing skins i'll use it
Bits 2017년 7월 27일 오전 8시 57분 
YES!
JCUDOS  [작성자] 2017년 6월 12일 오후 6시 03분 
Thanks! :)
KanExtender 2017년 6월 12일 오후 4시 43분 
Nice work! :D
JCUDOS  [작성자] 2017년 5월 27일 오전 6시 19분 
I restarted the game at least 600 times in the course of creating this skinpack (which was insanely boring) so you're welcome, it's great to know other people appreaciate it :D
JCUDOS  [작성자] 2017년 5월 23일 오후 5시 03분 
Thanks :)
RCrockin 2017년 5월 22일 오후 12시 54분 
i love the litle reminder on the blades its such a nice touch
JCUDOS  [작성자] 2017년 5월 19일 오후 12시 26분 
Thanks for reminding me. There are a few scaling quirks I want to add as info.
Shadé 2017년 5월 19일 오전 9시 43분 
add a note to the description that if the player scales block that has a sphere collider, you can't make it flat. The collider will stay a sphere with the longest axis as its radius.