Stellaris

Stellaris

63 ratings
Collect All Tile Resources
   
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1.879 KB
20 May, 2017 @ 9:30am
20 May, 2017 @ 10:02am
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Collect All Tile Resources

Description
Tired of rebuilding the captured planets due to inefficient buildings placements by AI? Don't want to waste time designing the best possible layout of the buildings? This mod is the solution to these problems. With CATR the placement of the buildings does not matter that much, so we can say no to annoying micromanagement!

CATR mod modifies resources making them collectable no matter which building is built over the tile, effectively removing the restriction where buildings suppress the collection of the resources they do not produce. Therefore CATR is compatible with any mod adding new buildings. And everything else, I suppose.

The mod changes just one file: "common\strategic_resources\00_strategic_resources.txt", changing "collect_if_wrong_building = no" to "collect_if_wrong_building = yes" for all planet resources types. That is all!

All the credits go to the Gemroth, who came up with this idea!

There is just one purely cosmetic issue: the GUI can properly display the tile resources if there is no more than 3 of them. If more, the numbers overlap with resource icons. With CATR it is possible to have a condition where there are 4 or 5 resources collected on a single tile: for example, a science lab built on a tile with energy or/and minerals. Not a big deal, but good to know, right?

Keep in mind also that adjacency effects affect respective buildings, not resources, therefore adjacency effect from Mineral Silo will not make neighboring Energy Grid producing +1 minerals, even if it placed on mineral tile. So keep an eye on adjacency, that is the only thing that matter now with CATR.

Made by Yandersen for Stellaris v1.6
22 Comments
NewAgeKid52 13 Nov, 2017 @ 12:08pm 
Can I make a version of this mod to collect all tile resources but also include higher base energy and mineral income at the start of the game? I know you don't plan to update your mods anymore so I'd like to help.
Prolbo 30 Sep, 2017 @ 3:44am 
Yeah. It hurts.

But, maybe it can take a form of research? split it 3 tiers: with strong penalty and only for res (ener, miner, food), with medium penalty (res), with low penalty for res and with medium for res_buiding on science tiles and scince_buidings on res tiles.
Jason. 28 Sep, 2017 @ 5:49pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1150496969

Here is the copy of the mod updated by me, this should work, if not working contact me
Jason. 28 Sep, 2017 @ 4:31pm 
I am working on a copy of the mod, I keep you informed in a few hours
KatherineFtw 28 Sep, 2017 @ 2:09pm 
So, with no plans to update...... Who feels like making a new one?
Varacka 27 Sep, 2017 @ 2:49pm 
My thoughts exactly tacos.
Tex 27 Sep, 2017 @ 2:31pm 
Shitty game? lol.
Varacka 27 Sep, 2017 @ 12:32pm 
Sadly it appears the author has no plans to update this or his other mods.

"12:30 PM - Yandersen: And I have no intentions to waste my time on that shitty game."
Jason. 25 Sep, 2017 @ 5:52pm 
Uptade please :pcry:
GhostKitey 23 Sep, 2017 @ 4:50pm 
I have missed this mod since the Update. I forgot how much I loved this mod. I do hope you update. Either way, take care!