STAR WARS™ Jedi Knight: Jedi Academy™

STAR WARS™ Jedi Knight: Jedi Academy™

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Jedi Knight: Jedi Academy™ | FORCEMOD III NINJA EDITION
By -Dat Mental Gamer-
A mod for playing online in JK: JA it also changes online as a whole when playing it.
   
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Install + HOW TO PLAY
______________
-Installation:
______________

Put the FMIII folder into your "GameData" folder


_____________
-How to Play:
_____________

First of all, launch the mod by your "mods" menu.

Then you can make a server or play on an hosted server.
The Mod
FORCEMOD III: NINJA EDITION


Download It Here
https://jkhub.org/files/file/2155-forcemod-iii-ninja-edition/
Characters











Lightsabers and a bug i encountered.
NEW BLACK BLADE

Magnaguard Staff

DARTH MAUL HILT + BLACK SABER BLADE

Dual White Sabers

Dual Black Sabers

Multi colored Dual Sabers (NEED TO POST A VIDEO TO SHOW)

Custom Sabers (ANY COLOR YOU WANT IN THE RGB FILTER)

















the bug is that you cannot use dual lightsabers or the double saber blades - however you can view them

i think its cause the lightsabers have been set like that -_____-

COLOR FILTER

WHITE = FAR LEFT
BLACK = SECOND LEFT
MULTI = SECOND RIGHT
CUSTOM = FAR RIGHT
OVERVIEW + CLASS SYSTEM
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OVERVIEW:
_________
- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers




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CLASS SYSTEM:
_____________
JEDI

"Warden" - Level 3 Lightside Powers Available
- Level 3 Darkside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol

"Aurorian" - All Level 4 Lightside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff

"Sentinal" - Level 4 Lightside Powers Available
- Level 2 Darkside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber

"Ancient One" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force

SITH

"Cardinal" - Level 3 Darkside Powers Available
- Level 3 Lightside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol

"Zealot" - All Level 4 Darkside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff

"Crypt Guardian"- Level 4 Darkside Powers Available
- Level 2 Lightside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber

"Dark Sage" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force

MERCENARY

"Mandalorian" - Health/Shields: (100/150)
- Speed: 70%
Weapons:
- Dual Westar Pistols
- E-11 Blaster
- Jetpack-mounted rocket
Equipment:
- Flamethrower
- Jetpack
- Thermal Vision
- Shield Regenerator
- Double Ammo Capacity
- Medpac
Abilities:
- Martial Arts Training
- Combat Roll ready

"Bounty Hunter" - Health/Shields: (100/150)
Weapons:
- Pistol
- Tenloss Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar Goggles
- Grappling Hook
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Martial Arts Training
- Scope Tracking
- Combat Roll ready

"HotShot" - Health: 200
Weapons:
- Pistol
- Blaster
- DetPacks
- Tripmines
Equipment:
- Ammunition Generator
- Big Medpac
Abilities:
- Lucky: Automagically dodges
- Lucky: Chance to do critical strikes
- Highly resistant to explosives
- Basic Hand-to-Hand Combat Training
- Combat Roll ready

"Commando" - Health/Shields: (150/200)
- Speed: 85%
Weapons:
- Pistol
- Flechette Gun
- Thermal Detonators
- Wrist-mounted Flamethrower
- Portable E-Web Turret
- Deployable Sentry Gun
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Camouflage Ability
- Martial Arts Training
- Combat Roll ready

MILITARY

"StormTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Blaster
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Portable Energy Shield
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training

"SpaceTrooper" - Health/Shields: (100/150)
- Speed: 60%
Weapons:
- Pistol
- Repeater
Equipment:
- Improved Jetpack
- Shield Regenerator
- Double Ammo Capacity
- Medpac
Abilities:
- Radar-Equipped

"CloneTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Repeater Rifle
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training

"Royal Guard" - Health/Shields: (150/200)
Weapons:
- Force Pike
- E-11 Blaster
Equipment:
- Gun-resistant robes
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Battle Dash
- Martial Arts Training

"ScoutTrooper" - Health/Shields: (100/100)
- Speed: 140% Normal
Weapons:
- Pistol
- Tenloss Disruptor
Equipment:
- Optic Radar Goggles
- Cloaking Module
- Seeker
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Scope Tracking
- Basic Hand-to-Hand Combat Training

"ARC Trooper" - Health/Shields: (100/150)
Weapons:
- Dual Westar Pistols
- Rocket Launcher
Equipment:
- Grappling Hook
- Medpac
- Ammunition Generator
- Shield Regenerator
Abilities:
- Combat Roll ready
- Martial Arts Training

SPECIES

"Wookiee" - Health: 500
- Speed: 80%
Weapons:
- Bowcaster
- Detpacks
Equipment:
- Big MedPac
- Ammunition Generator
Abilities:
- Heavy Melee Combatant
- Berserker Rage
- Triggerhappy
- Wallclinging
- Extra Heavy (Resists Push/Pull)
- Martial Arts Training
- Resistant to Melee attacks

"Tusken Raider" - Health: 300
- Speed: 110%
Weapons:
- Gaderffii
- Sniper Rifle
Equipment:
- Ammunition Generator
- Shield Regenerator
- Big Medpac
Abilities:
- LifeLeech (Healed by damaging others)
- Savage Fury
- Resistant to Melee attacks
- Martial Arts Training

"Noghri Warrior"
- Health: 200
- Speed: 130%
Weapons:
- Twin Daggers
Equipment:
- Medpac
Abilities:
- Natural Camouflage
- Battle Senses
- Thermal Vision
- Wallclinging
- Natural Leaping Ability
- Martial Arts Training

"Yuuzhan Vong" - Health: 300
- Speed: 120%
Weapon: - Amphistaff
Equipment:
- Organic Armor (Lightsaber Resistant)
Abilities:
- Total Force Immunity
- Regeneration (Heals over time)
- Resistant to Melee attacks
- Martial Arts Training

"Gungan" - Health/Shields: (200/100)
Weapon: - DEMP 2
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Heightened jumping ability
- Cartilaginous Skeleton (Resistant to explosives)
- Resistant to fall damage
- Basic Hand-to-Hand Combat Training

DROIDS

"Battle Droid" - Health/Shields: (75/150)
Weapons:
- Blaster
- Rocket Launcher
Equipment:
- Unlimited Ammo
- Internal Radar
- Shield Regenerator
Abilities:
- Troop Leader (Squad of Three)
- Force-Immune
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to Fire

"Super Battle Droid"
- Health/Shields: (75/300)
- Speed: 70%
Weapons:
- Laser Cannon Gauntlet
- Rocket Pack
Equipment:
- Internal Radar
- Unlimited Ammo
- Ammunition Generator
- Shield Regenerator
Abilities:
- Force-Immune
- Triggercrazy
- Extra Heavy (Resists Push/Pull)
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to own blasters
- Immune to Fire

"Droideka" - Health/Shields: (150/500)
Weapons:
- Twin Blasters
Equipment:
- Internal Radar
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to fall damage
- Immune to Fire
- Immune to own blasters

"Assassin Droid" - Health/Shields: (100/100)
- Speed: 90%
Weapons:
- Pistol
- Disruptor
- Repeater
Equipment:
- Internal Radar
- Cloaking device
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Resistant to Melee attacks
- Martial Arts Training
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire

"DarkTrooper" - Health/Shields: (100/350)
- Speed: 50%
Weapons:
- Pistol
- Concussion Rifle
- Rocket Launcher
Equipment:
- Internal Radar
- Unlimited Ammunition
- Shield Regenerator
- Cortosis Armor (Lightsaber/Explosives Resistant)
Abilities:
- Basic Hand-to-Hand Combat Training
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
GADGETS
______________________
GADGETS AND ABILITIES:
______________________

Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)
- Allows one to become invisible for a short period of time
- Cannot be seen with Force Seeing
- Missiles lose lock on cloaked mercs
- Invisible to sentry guns
- Can attack while cloaked

Camouflage: (Stand still for 3 seconds to disappear)
- Unlimited duration
- Moving while crouched maintains camouflage
- Remain hidden unless moving quickly or attacking

Optic Radar: (Same key as ForceSense, use like force power)
- Goggles send and receive radar waves
- Can see moving, non-cloaked entities, even through walls
- Can see mindtricking Jedi/Sith

Thermal Vision: (Same key as ForceSense, use like force power)
- Goggles attuned to pick up body heat
- Can see mindtricking Jedi/Sith
- Can see cloakers

Flame Gauntlet: (Same key as ForceLightning, use like force power)
- Flamethrower mounted on the Merc's left forearm
- Does constant damage to all engulfed targets
- Intense heat bypasses shields and damages tissue directly

Shield Charging:(Same key as ForceHeal, use like force power)
- Regenerate shields by drawing power from the battery cells

AmmoCell Regen: (Same key as Force TeamHeal, use like force power)
- Replenishes weapon ammunition via the battery cells

Jetpack: (Hold jump or press "Use" while airborne to activate jetpack)
(Land or press "Use" again to turn off)
- Jetpack can be destroyed
- Powered by separate, self-replenishing fuel tank
- Flag carrier cannot use jetpack

Mobile Battery: - Serves as a power source for:
- Optic Radar Goggles
- Flame Gauntlet
- Ammo Recharger
- Shield Regenerator
- Charges over time

Grapple: (Bind key to "hook" or select key to bind in ForceMod menu)
1. Press hook once to fire
2. Press again to swing at that distance
3. Press hook again to disengage grapple
- Pressing "Use" at anytime will disengage grapple
- Utilizes Tercero's grapple model

Wallclinging: (Jump at a wall and hold jump to grab)
- Can turn and fire while clinging wall
- Press crouch to release grip on wall

Troop Leader: - Commands a squad of NPCs

Auto-Dodge/Battle Senses:
- Chance to automatically dodge any incoming projectile

Life Leech: - Each succesful attack returns life to the attacker

Battle Dash: (Same key as ForceSpeed, use like force power)
- Can run at 185% normal speed for a period of time

Coomb Spores: (Same key as ForceLightning, use like force power)
- Deadly micro-organisms suffocate target
- Does constant damage to all engulfed targets
- Organisms bypass shields and attack lung tissue directly
- Powerful toxins eat away at inner circuitry in droids

Basic Hand-to-Hand Combat Training:
- Can fight using punches
- Knows basic directional kicks

Martial Arts Training:
- Can fight using punches
- Knows basic directional kicks
- Skilled in advanced, multiple-hit kicks
- Skilled in grappling and wrestling moves

Heavy Melee Combatant:
- Very powerful, often lethal melee attacks

Berserker Rage & Savage Fury:
(Same key as DarkRage, use like force power)
- Increased speed
- Increased damage
- Cannot be killed while in rage
- Slow and vulnerable after Rage is over

Scope Tracking:
- Can move while zoomed in with scope
- Moves faster when zoomed

Combat Roll ready:
- Players can roll while wielding guns

Triggerhappy:
- Player can fire weapons 30% faster

Triggercrazy:
- Player can fire weapons 60% faster
Automated Nano-Repair:
- Microscopic nanobots constantly repair droid circuitry
- Heals over time

Extra Heavy: - Generally too heavy to lift or move
- Resistant to ForcePush and ForcePull
- Resistant to ForceGrip

Force-Immune:
- Immune to Force Drain
- Immune to Mind Trick
- Immune to Force Sense
- Immune to Force Heal

Full Force-Immune:
- Immune to all Force powers

Miscellaneous:
- Disruptor fire can now dismember target
FORCE POWERS
_____________
FORCE POWERS:
_____________

- All Force Powers have been extended to include Level 4 strength
- Jedi/Sith with Level 4 powers can execute "Charge-up" moves
(Chargemeter: charges when force power is full)
(Press "Use" when Chargemeter is full, then execute level 4 force power)
- Certain Jedi/Sith classes can combine Light and Dark Force powers.
- Five new force ranks:
Sith Apprentice: 150 Force Points
Sith Lord: 200 Force Points
Jedi Lord: 250 Force Points
Ancient Master: 350 Force Points
One with the Force: 500 Force Points

Jump: Level 4:- Jump 24x normal height
- Reduced force cost

Heal: - Heals over time now, instead of instantly
Charged:- Instant full health

Speed: Level 4:- Run at 200% normal speed
- Duration increased

Push: Charged: - Triple strength push if standing
- 360 degree push if crouched
Level 4:- Increased push strength over level 3.
- Greater push resistance
- Chance to break saberlock increased

Pull: Charged: Triple strength pull if standing
360 degree pull if crouched
Level 4:- Increased pull strength over level 3
- Greater pull resistance

MindTrick: - Force Seeing will only reveal invisible jedi of equal or lesser rank
Charged: Each attack while invisible costs less
Level 4:- Can attack while invisible - each attack costs force points
- Duration increased to 40 seconds

Grip: Charged: Channels lightning to gripped victim (ala Dooku)
Level 4:- Can move around at double normal speed while gripping (Normally %40)
- Grip range increased to 2x normal
- Damage per second doubled

Lightning:
Charged: Knockdown and paralyze victims with lightning (ala Palpatine)
Level 4:- Lightning mastery - other lightning attacks are absorbed by force power

Dark Rage:
Charged: Immune to gunfire - deflects all projectile attacks
Level 4:- Increased lightsaber damage done by 50%
- Run speed further increased to 200% normal speed
- Duration of 40 seconds

Protect:
Charged: Gives Jedi 200 shields for duration of power
Level 4:- Consumes force only when hit

Absorb:
Charged: All Energy weapon attacks are converted into force power
Level 4:- Absorbs 25% more force than level 3
- Absorbs and converts 25% of weapon damage into force

Drain: - Drainer takes damage from a missed attack ????
- If victim is non-Jedi, drains health instead of Force
Charged: Slows victim to 20% normal speed for 15 seconds
Level 4:- Drains ~20% more than level 3 drain
- Drains ammo from any energy weapons in use

Seeing:
Charged: 70% chance to dodge any type of projectile attack,
reflect all projectiles directly back at attacker
Level 4:- Duration increased 40 seconds

Saber Offense:
Level 4:- Saberstaff available
- Dual Sabers available
- Choose an additional Lightsaber form for single sabers

Saber Defense:
Level 3:- Block Lightning and Drain attacks if attacker is in crosshairs
Level 4:- Block all incoming projectiles if attacker is in crosshairs

SaberThrow:
Level 4:- Saber can spend more time airborne
- Saber will never fall to the ground when blocked
- Force power costs reduced
NEW ADDITIONS
_______________
OTHER FEATURES:
_______________

Tchouky's Advanced RGB Lightsabers:
- Toggle on/off clientside, for those who prefer the regular six colors
- In-game menus
- Black sabers availale (toggleable)
- Pimpin color-cycling sabers available with scripts
CREDIT GOES ALL THESE PEOPLE!!!
Anzymn, Corto, Neo Knight, Kyle Kellahshehskee, Nezill, Kjarl_Dreadnought and FM III Team : FORCEMOD III

Dave Turner : E-11 Blaster

Sasha Burrow : ATST Pilot

Psyk0sith and Grafox : Some Player Models (Ki Adi Mundi,

LastWish : IG-88

Darth Shiftee : Trandoshan HD Head

MovieBattle II Team :

Serenity937 : Evolution of Combat Effects

Pande : Scope HUD

pra_viion : Luke HD Model

Circa & DT85 : Some Player Models

Mars Marshall aka Neomarz1 and his Team : Clone Ultima / Republic Commando / Magna Guard / Electrostaff and a lot of cool things!

Hapslash : Stormtrooper

Monsoontide, Keshire, Tyrael64 : Scouttrooper and T21 Blaster

Weedsmoker : Clone Scout

Duncan 10158 : Night Scout

David "Rendar" Payne / Chairwalker : Super Battle Droid

Prophet : Battle Droids

Robin "IZaNaGI" Molde : Shaders

Duncan_10158 : Droideka

Major Clod : Gungan / Han Solo

Joe "Keto" Thiel : Yuuzhan Vong

Eric Landreneau : Royal Guard

AJL : DC-15A Clone Repeater

Inyri : Westar Pistol 3P Model

Kevin Coyle : Anakin EP2, Obi-Wan Ep1, Ben Kenobi

Toonces : Some Jedi Models

JP-30 : ATAT Pilot

OddJob : Boushh

NeoMarz, Psyk0Sith & Darklord60 : Mando Pack

Jashugan : Qui-Gon Jinn

Stingray : Leia Endor

Neomarz, Moooa : Zam Wesell



THE END
1 Comments
SubwayJared 26 Mar, 2020 @ 12:10am 
Movie Battles II : Lite edition