Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Bear's Mods - Hidden Agendas Expansion
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Type: Mod
Mod: Gameplay, UI
File Size
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448.429 KB
23 May, 2017 @ 3:45pm
20 Sep, 2024 @ 12:07pm
36 Change Notes ( view )
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Bear's Mods - Hidden Agendas Expansion

Description
Hey you! Before you head on! I wanted to announce I now have a KoFi!

Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games' KoFi [ko-fi.com] and support me if you wish!

[ko-fi.com]

Now back to your regularly scheduler programming:

Hidden Agendas Expansion

Inspired by Civilization 3's and 4's Civilization Traits, this mod brings unique abilities to the randomly selected Agendas at the beginning of the game (and in Gathering Storm, a second one, once Nationalism is unlocked)

These abilities are based off a selection of agendas, each inspired by the many aspects of the game and playstyles.

These agendas unlock strong abilities, such as Agrarian boosting the Food production of your Empire.

There are three game options:

- UNRESTRICTED AGENDAS : Removes all restrictions on agendas, meaning powerful combinations can emerge but conflicting agendas might also (a leader with a Historical preference for Strong Armies will also like you if you have a Weak Army if they rolled an appropriate agenda)

- NO AGENDA CAP : By default, all Agendas are limited to appear up to twice in any game, this disables it this restriction

- EXTRA STARTING AGENDA: By default, you get ONE agenda at the beginning of the game and ONE agenda with Nationalism. This option enables a SECOND starting Agenda.

This mod requires Gathering Storm.

At some stage in far future I hope to make elements work with every version of the game but that requires a lot of work.

FOLLOW MY MODDING PROGRESS on TRELLO :

https://trello.com/b/SQp3dyZK/sid-meiers-civilization-6-bear-modding-stuff
Popular Discussions View All (1)
4
13 Jan @ 4:55pm
List of Agendas?
Darklord
290 Comments
bamzolino 25 Oct, 2024 @ 2:57pm 
There was a bug where I could not purchase any tiles at all. I think it was caused by playing sui generis or civilisation expanded coloniser trait with the coloniser hidden agenda.
NuDDen 27 Sep, 2024 @ 3:50pm 
[894638.334] UpdateDatabase - Loading HiddenAgendas/Tourist.sql
[894638.334] Warning: UpdateDatabase - Error Loading SQL.

Du you also have this Error?
grace 15 Sep, 2024 @ 2:19pm 
Is there any way to view my hidden agenda after the pop-up has been closed?

I have to keep taking photos of them as I start a game and since I re-roll a bit until I get a start/agenda I like I forget sometimes which causes me issues.
Darklord 14 Aug, 2024 @ 4:26am 
In the same game I got Profiteering and had a blast with it! Was so much fun going for Domination and getting all the gold. Ideal for Macedon!
Orion 10 Aug, 2024 @ 4:18pm 
how do you get the agenda option in the middle i can only get the starting one and the one with nationalism?
Darklord 9 Aug, 2024 @ 1:53pm 
Started a game with Commercial. I didn't get a free Trader when unlocking Foreign Trade. I did already have a Trader from a Tribal Hut in my capital, so perhaps that is why?
Darklord 8 Aug, 2024 @ 4:06pm 
@MarshmallowBear No worries. I'm starting playing a game with this mod now, so I'll see how it goes!
MarshmallowBear  [author] 6 Aug, 2024 @ 3:35pm 
@steinfulness Nope, this mod is built entirely on the Random Agendas system already built into the game, I just add extra modifiers to those agendas to get the unique bonuses functioning, without DLL, it's not possible to handpick agendas.
MarshmallowBear  [author] 6 Aug, 2024 @ 3:35pm 
@NuDDen - is compatible with P6T, the error you mention is just a tracker to make sure the files are working as intended, have no impact on anything else.

@adon doubt it's any major, but will look into it.

@pogbismarck There should be an option at the bottom of the Game Configuration screen (Where you check modes, and things like no barbarians)

@pauloel7 this mod was built off an earlier version of this mod, those are leftover file references.

@Moffe @Darklord I need to look into this, this also is likely going to be on Firaxis' end, when testing I got a third agenda, so not sure why it's doing that. I don't control HOW the agendas are distributed.

@Araiguma Kishi Yūro Akiba If you want to leave a helpful comment, pointing out WHERE the typos would be a better approach instead of just saying it has typos. Can't do much with that information.
steinfulness 5 Aug, 2024 @ 7:04pm 
can you add an option to be able to choose agendas in the beginning?