Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Fenceless buildings
   
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26. kvě. 2017 v 17.06
25. bře. 2018 v 11.03
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Fenceless buildings

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Removes fences from all buildings (but not fields or orchards). Be careful in placement as autoterraforming may partially bury them otherwise.
Počet komentářů: 13
435792497 28. kvě. 2021 v 20.03 
移除所有建筑物的围栏(但不包括田地或果园)。小心放置,否则可能会部分掩埋。
cstoneburner  [autor] 3. kvě. 2018 v 17.23 
Yup, they can be any size down to one tree (4x4 i the minimum) and I think the current minimum on the fields is 1x3, although you may have to build those manually (you get a "-" that can be overriden manually) and anything up to game max. The do end up providing a productivity boost simply because they cut down transt lenght/time.

Long before there were decoration mods available I wanted something nice to plant near houses so I made this and it turned out that getting rid of the fences was necessary to make them small. Also really tiny fields can actually be more useful than you'd expect, although I'd save them for late game when you have more people than you know what to do with.
JohnNav 3. kvě. 2018 v 17.19 
Thanks cstoneburner: It states "Tiny fenceless fields and orchards"
Can they be expanded in size to what is considered Normal Existing Farm and Orchard Sizes?
Thanks got it =v

cstoneburner [author] Jun 2, 2017 @ 10:28pm
It changes all to fenceless. You can do any size field from 1 plant/tree on up to the game max.(although the tiniest you may have to build by hand). Making fields fenceless inproves productivity because farmers can take the shortest routes between field and well or barn or home. I also prefer the aesthetics.
cstoneburner  [autor] 3. kvě. 2018 v 15.33 
They are an option, they're just another, actually earlier, mod :-)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=933557083
JohnNav 3. kvě. 2018 v 15.12 
To bad about a Field or Orchard no option, no fences on Many Farms may help Players with Low End Systems, regarding Antialiasing Corrections.
If possable, I think this would be very helpful to many
Swan Ronson 9. led. 2018 v 19.35 
Alright. Thanks!
cstoneburner  [autor] 9. led. 2018 v 19.17 
No. Footprints are seperate and right now changing them cause random very hard game crashes (it's so hard they don't log properly so I can't really see what's up). It just removes the fences, which, while primarily an aesthetic choice, also does have some minor productivity advantages as people don't have to route as far out of their was as when the fences are there. It's not a big a boost as fencesless fields, however.
Swan Ronson 9. led. 2018 v 14.44 
does this change the actual footprints of the buildings? Like will i be able to place houses closer together with this mod?
fire1 25. čvn. 2017 v 19.29 
Just what I Wanted. Thank you
cstoneburner  [autor] 25. čvn. 2017 v 14.14 
Yes. And if you remove the mod the fences will come back, including to buildings that were built while you had it on.