White Noise 2

White Noise 2

25 ratings
The General Guide for New Players
By Queenのee™
White Noise 2 (WN2) is a 4v1 asymmetrical horror game that will pressure players as the investigators to quickly find clues as the player as the monster will pressure them to death. This is guide is intended for new players who usually play as the investigators, NOT the monster.
   
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Introduction
As a new player in White Noise 2 (WN2), one must dedicate a lot of time in learning the maps, helping teammates, becoming familiar with useful objects, identifying the monster, and exhibiting other appropriate behavior.
Section One: Goal of the Game
In the investigator’s perspective, the goal of the game is to collect all eight (8) clues that are scattered around the map without being devoured by the monster. These eight (8) clues vary in the format of: (1) Tapes, the most common clue that emits a white noise when an investigator is near; (2) Grimories, which are books that emit a blue light and only one of the three or four books will contain a clue; (3) Rift, which is basically a portal between different worlds, and players must collect all missing shard pieces in order to perform the ritual to close the Rift; (4) Light Prism, which will give a clue when an investigator shines his or her flashlight on the Prism long enough for it to burst; (5) Arcane Chest, which is opened when investigators find and press the corresponding buttons, which is listed in the correct order on the chest. With a flashlight in hand, an investigator can stun the monster with the light — being the monster’s weakness. Once all eight clues have been found, the investigators, both alive and ghost, must follow the highlighted pillar in the game and break the number of sigils. The number of sigils can vary anywhere from two to eight; the number is dependent on the number of players present at the start at the game and is multiplied by two (2); so for example, if three people joined the game as investigators, there will be at least six (6) sigils that they need to break. Once all sigils are broken, the investigators team win the game.
Section Two: Character Stats and Attributes
Each investigator has his or her unique traits and stats that will greatly affect his or her performance in the game. The general stats and brief information is listed below, as in the game the stats will be rated on a scale from 1 to 10, 1 being the lowest, 5 being the standard, and 10 being the greatest.

Speed: Describes how fast an investigator can walk and run
Endurance: Describes how long an investigator can run/sprint before running out of stamina
Bravery: Describes how fast an investigator’s sanity is drained when looking at supernatural events, such as the creature, idols, the death of a nearby investigator, and the creature’s specific bait, such as tapeworms.
Battery Management: Describes how long an investigator’s flashlight battery will last, and the specific range that an investigator can stun the creature.
Stealth: Describes how difficult it is for the creature to track that specific investigator and how precisely an investigator can hear the creature’s growl, which will indicate a close position to the investigator.
Exploration
: Describes how long the cool-down periods are for an investigator’s glow stick and compass usage.
Vitality: Describes how long it would take the creature to completely devour an investigator.
Section Three: Basic Skills
On the side of the screen, new players will see that they have four (4) icons that indicate four specific skills:

Flashlight: Can be turned on and off by pressing the default key, F, and it is the main tool used to stun the creature when it is near or to save a captured investigator. The type of flashlight used during the game will affect the player’s performance, because there are seven (7) different stats for the flashlight: (1) Range, How far in front of an investigator that the flashlight can project light onto; (2) Battery Life, how long the battery will last; (3) Spread, the specific radius of light from the flashlight; (4) Endurance, which affects an investigator’s unique endurance; (5) Stealth, which affects an investigator’s unique stealth; (6) Speed, which affects an investigator’s unique speed; and (7) Exploration, which affects an investigator’s unique exploration. Similar to the ranking system for an investigator’s stats, a 1 is the lowest, a 5 is the standard, and a 10 is the highest.

Compass: The tool that helps an investigator to find the nearest clue; the distance of the nearest clue is indicated by a specific color: (1) Red, indicating the clue is far away; (2) Yellow, indicating that the clue is moderately far, and (3) Blue, indicating that the clue is very close. Also, the compass can be presented in a single blue dot, which indicates that the clue is in the general are of the investigator. An investigator’s compass may be more or less precise based on the investigator’s specific stats, and nearby decoys placed by a creature, such as Olkoth.

Glow Sticks: These sticks are thrown to slow down and to warn the investigators of the creature’s presence. Since these glow sticks present such a small radius of light, they are not actually used to stun the creature. A creature can be stunned when an investigator directly flash light onto creature, and the creature will emit a loud scream of pain.

Yell: An ability that allows an investigator to yell their position, indicated by a blue outline, to their teammates AND the monster. This ability should be only used sparingly as the creature can find investigators faster when there is yelling.
Section Four: Ghost Investigators
Even when an investigator is dead, a player can still participate in the game by helping alive investigators. As a ghost, a player is able to move faster, see better, and gain better perception of the environment. In addition, a ghost can still yell, use quick chat, use the compass; however, the ghost cannot see or hear the creature and cannot use the flashlight. As a ghost it is imperative must: (1) BANISH IDOLS, to prevent the creature being alerted about the position of the alive investigators — the idols are indicated by a green outline and a ghost must banish the nearby idols quickly; (2) FIND CLUES QUICKLY, since a ghost can see easily and can move faster, that ghost must help the alive investigators find the remaining clues quickly, as the lesser number of alive players puts pressure on finding the clues, surviving, and finishing the game quickly; and (3) BREAKING ONE SIGIL, a ghost can break a sigil after all of the clues have been found.
Section Five: Helpful Items
While playing, a new player will notice a variety of items available around the map. A player can pick up these items by clicking on Mouse 1, the default key, and dropping the item by pressing and holding T, and using the item by pressing T. Please know that a player can only have ONE of the following items at once in his or her inventory:

Flashbang: This item is thrown in a similar fashion to glow sticks; however, it will make the creature instantly banish if it is thrown and detonated in proximity to the creature’s position.

Painkillers: When this item is consumed, an investigator’s maximum sanity capacity is restored and an investigator’s Bravery is temporarily increased.

Medkit: A medkit is a rare and valuable item that allows an investigator to recover from one health state when used. It should be specifically used when an investigator reaches the black and white state, which indicated that the next time the investigator is grabbed by the creature, he or she will be completely devoured.

Statuette: This item acts as creature bait that can affect a creature’s powers: (1) it will lead the creature in the wrong direction as the creature’s compass will point toward the statuette instead of the alive investigators and (2) it will disable the outlines of investigators who shout and yell. This bait, however, can be dismantled by the creature itself.

Incense: When this item is used, it will temporarily reveal the creature’s position, indicated by a green outline, to the investigator who used it.

Transmitter: When this items is used, it will instantly reveal the location of the nearest clue to the investigator who used the item; if a tape is the nearest, it will appear as a white outline.

Energy Bar: When this item is consumed, an investigator’s Speed and Endurance stats are temporarily increased.

Battery: The most common item throughout the map; it will charge an investigator’s flashlight battery anywhere from 60% to 25%.
Section Six: General Gameplay Tips
  • You can drop a Glow Stick by your feet by holding the default key, Q.
  • DO NOT shout excessively because a creature can easily find and pounce on helpless investigators.
  • DO discuss who will lead to players to the clues before beginning the game.
  • DO tell your teammates that you will split from the team to find clues alone.
  • DO NOT rush ahead from the team.
  • DO NOT lag behind from the team.
  • DO NOT look at the monster for took long, as you will go insane.
  • DO NOT look at the monster’s idols for too long, as you will go insane.
  • DO communicate with your teammates about the location of clues, items, and the creature.
  • DO try to save teammates by shining your flashlight directly onto the creature.
  • DO keep in mind how many times you, and your teammates, have been grabbed by the creature.
  • If going on a solo run, the MOST ideal character to use is Sarah because: (1) she does not lose speed with her flashlight off; (2) can walk with her flashlight turned off near the creature’s idols and she will not be detected; and (3) she has high stealth stats.
  • DO know that if you plan to do a solo run, choose a character with high Stealth and Exploration stats.
  • DO NOT spam the quick chat voice commands.
  • DO know that about 90% of the time, the creature will attack from behind; with that said, it’s best to have the fastest investigator in the back of the group, so he or she can hear the creature, alert the team, and run follow accordingly.
  • DO know that it’s faster to gather clues in pairs, two investigators and two investigators.
  • DO know that flashlights with a longer range can stun a creature more effectively.
  • DO read the extra stats about a character in game before selecting that character.
  • When split up from the group, do try to communicate to find the team’s location and/or find the next clue.
  • DO know that when a clue is collected, if the creature is very close to that clue's radius, it WILL be teleported away.
  • DO keep your flashlight on if you are with a group; if you are solo, however, it is best to keep your flashlight off, because you will be harder to find by the creature.
  • DO use the Contextual chat button, default C, to explain to your teammates what you are doing and the useful items that you see.
13 Comments
Geff 31 Dec, 2017 @ 10:43am 
? You dont know where everything is. Clues and items are put randomized in the maps. As monster you see the outlines of investigators only after last clue was found.
Iveary 30 Dec, 2017 @ 8:48pm 
knowing where everything is is unfair. the devs shoulda put a randomizer on everything. it makes playing the monster a chore rather than having fun. this is coming from a monster main. (i uninstalled 2 days ago and i rlly dont like the fact that everyone knows where everything is)
Queenのee™  [author] 10 Nov, 2017 @ 6:30am 
Yes Mr. Cyclops xD I will add your points in... sometime soon xD
Shadow Gremlin 9 Nov, 2017 @ 10:14pm 
I did not know that battery management can effect the range of your flashlight, awesome guide. :D And also the energy bar can also instantly recover your stamina back to full.
Ex: when the creature is chasing and you're out of stamina, you can use the energy bar to get your stamina back quickly and get away from the creature easily.
Also a very important hint!
When the artifact is revealed, the creature will know where you are the whole game when the investigators find 8 clues, its very important to shout for teammates if you are alone when the artifact is revealed.
Queenのee™  [author] 20 Oct, 2017 @ 7:34am 
THANK YOU, MAC AND CHEESE! XD
mac & cheese 20 Oct, 2017 @ 2:50am 
the queen of white noise indeed. nice guide!
Queenのee™  [author] 20 Aug, 2017 @ 11:46am 
Yes, Jelly; I agree with Geff. The most common clue is the tape, which will be emitted by a white noise. If you do not hear the white noise, it must be another clue nearby then. Each clue has a distinctive sound that you will hear when you are close to it. It takes time and practice to familiarize yourself with the different clues and the corresponding sounds =)
Geff 20 Aug, 2017 @ 1:07am 
jelly, when compass shows a blue dot the overloud tapes should be heard easily. if it is any other clue, then just run around in that area. dont go to far back where you come from, that's it ;)
j.elly 19 Aug, 2017 @ 12:46pm 
Excellent overview :) Any tips on finally locating the clue when the compass has shown by it's dottiness that the clue is very close?
Queenのee™  [author] 22 Jul, 2017 @ 3:56pm 
Thank you Geff =)